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3+ players #4
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The way it works is that it communicates directly to another client over IRC. In theory, multi-user play could be achieved by joining a (private) channel instead and using messages from it rather than one username. This would allow anybody to jump in / drop out, but of course only the changes going forward would be reported... |
Yeah, that makes sense. I suppose it would require tweaking how the connection UI works to enable a "one to many" approach on a private server as opposed to explicitly connecting to a specific partner. To mitigate the "only changes going forward" problem, perhaps support for matrix could be added as an alternative to IRC, as matrix supports server-side history. |
Doing it as a channel in IRC would be very easy. If we wrote and hosted a server, that would also make things easy. |
Doing it in an IRC channel would also help with the issue of lingering nicknames, since you wouldn't really need a specific one anymore |
This project is cool!
I recently tried connecting 3 players like this:
The intention of course is to get all 3 players to share inventory.
But it appears the script is not designed to work that way.
Dunno how hard this would be to implement, but I thought it would be a neat idea so I'll put it up here.
In the mean time, I really enjoyed a couple 2 player play throughs. This script breathes new life into Zelda 3! 😀
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