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If you try connecting too much, SRL will start replying with this:
RECV: ERROR :Closing Link: [204.191.69.55] (Throttled: Reconnecting too fast) -Email irc@speedrunslive.com for more information.
Obviously, there's nothing you can do about that, but it does get stuck with the "connecting..." message, which was confusing until I turned on the debug mode. It could use a better message instructing the user to wait a minute.
The text was updated successfully, but these errors were encountered:
I'd be cool with actually doing this myself if you want, I wanted to help out because I'm super interested in the whole co-op speedrun idea. Have to learn the ropes with lua first. (This is khananaphone, more of a tloz guy)
Happy to take pull requests if you want to give it a go! I think the best approach might be, if there's a disconnect and the last error sent can be identified AS an error, to print that to the debug window even in non-debug mode?
Development for me remains on hold until I get, uh, my computer back ^_^;
If you try connecting too much, SRL will start replying with this:
Obviously, there's nothing you can do about that, but it does get stuck with the "connecting..." message, which was confusing until I turned on the debug mode. It could use a better message instructing the user to wait a minute.
The text was updated successfully, but these errors were encountered: