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Visible players? Also mode documentation #7
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In response to Mega Man X, I found a page from TASVideos that has some RAM information. |
Yeah I've scrolled through that site quite a bit haha. I've also found www.retroachievements.org to be very helpful. Their emulators are customized with an "achievement editor" that lets you view the addresses used in their system. |
Mode documentation would of course be great D: i'll get on that as soon as i can. Making other players visible would be basically impossible unless you modified the ROM. However, you could modify the ROM. I'm talking to the zelda 3 randomizer crowd about adding some mechanisms that would allow someone with the ability to modify the game ROM to hook into the emu-coop communication channel. |
Custom messages (in 1.2) could help with this. There is also modefile documentation now. It's distributed with emu-coop, or see the website. |
Is there any possibility players being able to see each other, even with no sort of actual interaction? Perhaps as simple as a sprite or harmless enemy that copies the partner's coordinates. I understand this may spam the irc even if it were possible, so it may not be a great idea anyway.
Also I'm working on a mode for MegaMan X, I'm sure I can get the addresses for bosses/weapons/upgrades, but I'm unsure of how to set up the rest of the Lua. I'm still only learning so I may figure it out in time, but a documentation would surely help!
Thanks for your work on this btw, it's an idea I had always dreamed of but never imagined possible.
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