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Twodsix Compatibility error #203
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Additionally looks like Ships, Space Objects and robots arent handled correctly (robots and space objects make sense, those are new). logic.js:175 Health Estimate | Error on getEstimation(). Token Name: "Wasteful Test". Type: "ship". Error: Token's fraction is not valid, it probably doesn't have a numerical HP or Max HP value. logic.js:175 Health Estimate | Error on getEstimation(). Token Name: "Knowledgeable Test". Type: "robot". Error: Token's fraction is not valid, it probably doesn't have a numerical HP or Max HP value.
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I've fixed the original issue. As for the second issue:
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When used with with twodsix
Seems to throw
logic.js:314 SyntaxError: Invalid or unexpected token
at new Function ()
at HealthEstimate.breakOverlayRender (logic.js:295:12)
at addCharacter (HealthMonitor.js:34:45)
at Array.forEach ()
at Object.onCanvasReady [as fn] (hooks.js:31:10)
at #call (foundry.js:730:20)
at Hooks.call (foundry.js:712:38)
at Canvas.draw (foundry.js:26630:11)
at async Scene.view (foundry.js:23682:7)
at async Game.initializeCanvas (foundry.js:8837:20)
System in question being here in estimation If I'm not mistaken,
https://github.com/mclemente/healthEstimate/blob/e54fbce610b7163d71c62bc87a09bf851ab82e64/module/EstimationProvider.js#L1501C2-L1501C2
To Reproduce
Have 2d6 system
Create actor/animal/vehicle
Drop on canvas.
Inspect Console
Game Specifics (please complete the following information):
Additional context
I -think- this began either in April or after V11. Its unclear as It was looking fine to a GM but broken for players. (And none of them mentioned it for months)
I have also reported this to Twodsix, its possible it may be related to a change for V11.
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