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battleships.coffee
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battleships.coffee
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###
The MIT License (MIT)
Copyright (c) 2014 Mikolaj Pawlikowski
###
###
Class Grid
Holds internal information about the matrix in use by a user.
Provides utility methods to standard actions.
###
class Grid
# store the actual matrix
# 0 - empty
# 1 - missed
# 2 - ship
# 3 - hit
storage: []
# the list of numbers of destroyed ships
destroyed: []
# the list of ships left
ships: []
# initialize with the size of the grid
constructor: (@width, @height) ->
# initialize the storage
@storage = []
for i in [0..@height]
@storage[i] = []
for j in [0..@width]
@storage[i][j] = 0
@destroyed = []
@ships = []
# initializes the storage with the provided configuration
# returns:
# - null, if the configuration is valid
# - error otherwise
setup: (config) ->
for num in [2, 3, 4, 5]
try
ship = config["#{num}"]
col = parseInt(ship.point.charAt(0)) or 0
row = parseInt(ship.point.charAt(1)) or 0
horizontal = if ship.orientation is "horizontal" then 1 else 0
vertical = if ship.orientation is "vertical" then 1 else 0
points = []
for i in [1..num]
if (@storage[col][row] isnt 0) or (col >= @width or col <0) or (row >= @height or row < 0)
return error: "The following configuration is violating game rules: #{JSON.stringify(config)}"
else
points.push "#{col}#{row}"
@storage[col][row] = 2
row += vertical
col += horizontal
@ships.push
type: "#{num}"
points: points
catch error
return error: "The following configuration is not a valid json string: #{JSON.stringify(config)} (#{error.toString()})"
return
# parse the move object to string
_parseMove: (move) ->
col: parseInt(move.charAt(0))
row: parseInt(move.charAt(1))
# check if the move is legal
isLegal: (move) ->
try
mv = @_parseMove move
if (mv.col < 0) or (mv.col >= @width)
return error: "The following configuration is not a valid move: #{JSON.stringify(mv)}"
if (mv.row < 0) or (mv.row >= @height)
return error: "The following configuration is not a valid move: #{JSON.stringify(mv)}"
# the field is either empty or a ship
if (@storage[mv.col][mv.row] is 2) or (@storage[mv.col][mv.row] is 0)
return
else
return error: "Illegal movement - cell already occupied: #{JSON.stringify(mv)}"
catch error
return error: "Could not parse the following move: #{JSON.stringify(move)}"
# returns:
# - 4 - hit and sunk
# - 3 - hit
# - 1 - missed
#
# /!\ first verify if the string is a valid move
#
shoot: (move) ->
mv = @_parseMove move
code = 1
if @storage[mv.col][mv.row] is 2 # ship
# mark as hit
@storage[mv.col][mv.row] = 3
code = 3
# check if we should store that the ship was
for ship in @ships
# check the points remaining in this ship
for point in ship.points
if point is move
ship.points.splice(ship.points.indexOf(point),1)
break
# the ship is destroyed now
if ship.points.length is 0
console.log "Destroyed ship: #{ship.type}"
@ships.splice(@ships.indexOf(ship),1)
@destroyed.push ship.type
break
code = 4
else if @storage[mv.col][mv.row] is 0 # empty
@storage[mv.col][mv.row] = 1
return code
lost: ->
for i in [0..@height]
for j in [0..@width]
if @storage[i][j] is 2
return false
# no ships left
return true
# return an overview of the grid
summary: ->
hit = []
missed = []
for i in [0..@height]
for j in [0..@width]
if @storage[i][j] is 1 # missed
missed.push "#{i}#{j}"
else if @storage[i][j] is 3 # hit
hit.push "#{i}#{j}"
data =
"hit" : hit
"missed" : missed
"destroyed" : @destroyed
_print: ->
for i in [0..@height]
line = ""
for j in [0..@width]
switch @storage[j][i]
when 0 then car = " "
when 1 then car = "*"
when 2 then car = "H"
when 3 then car = "#"
line += car + " "
console.log line
#console.log "size (#{@height},#{@width}), #{JSON.stringify(@summary())}"
###
Class Battleships
Representation of the game.
Holds the state of the game, users, lets find out when the game is finished etc.
###
class Battleships
# current player
currentPlayer : Math.round(Math.random())
# grids storing the config of users grids
grids : []
configs :[]
# <player><move><effect>,
# - player (1) = 0|1
# - move (2) = xy, where x,y in <0,9>
# - effect (1) = 1|3|4 (missed|hit|hit&destroyed)
moves : []
_changePlayer: ->
@currentPlayer = (@currentPlayer + 1) % 2
# returns the next player to make a move
player: ->
@currentPlayer
opponent: ->
(@currentPlayer + 1) % 2
# initialize the grid with provided config
setup: (configA, configB) ->
# reset
@grids = [new Grid(8, 8), new Grid(8, 8)]
@configs = []
@currentPlayer = Math.round(Math.random())
@moves = []
# setup
err = @grids[0].setup configA
if err
return {
error: "The following configuration of the player was rejected"
data : err.error
}
err = @grids[1].setup configB
if err
@_changePlayer()
return {
error: "The following configuration of the opponent was rejected"
data : err.error
}
@configs.push configA
@configs.push configB
return
# make a move for the current player
# returns:
# - true if a valid move
# - false otherwise
play: (mv) ->
move = mv.move
# check if the move is valid
err = @grids[@opponent()].isLegal move
if err
return {
error: "The following move of the opponent was rejected"
data : err.error
}
# apply the move on the thing
code = @grids[@opponent()].shoot(move)
# correct move, let's store it in the right format
@moves.push "#{@player()}#{move}#{code}"
# if game finished or missed
if @grids[@opponent()].destroyed.length is 4 or code is 1
@_changePlayer()
return
# get JSON representation of the current player's situation
snapshot: ->
data = @grids[@opponent()].summary()
data.moves = @moves
data.cmd = "move"
data.you = @player()
data
# get the string to send to the bot
getBotCommand: ->
if @configs.length isnt 2
JSON.stringify
cmd: 'init'
else
JSON.stringify @snapshot()
# check if the game is over
over: ->
return @grids[@player()].lost() or @grids[@opponent()].lost()
# returns the winner, if over returned true
winner: ->
@opponent()
# exports all necessary data
export: (elapsed) ->
data =
'winner' : @winner()
'moves' : @moves
'elapsed' : elapsed
'config' : @configs
###
DEBUG
###
_print: ->
for i in [0..1]
@grids[i]._print()
module.exports = Battleships