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Side effect of #1028 on GM movements on TFS 0.x #1050

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lucasoares opened this issue Jan 16, 2025 · 3 comments
Open
2 of 5 tasks

Side effect of #1028 on GM movements on TFS 0.x #1050

lucasoares opened this issue Jan 16, 2025 · 3 comments
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Priority: Low Minor impact Status: Pending Test This PR or Issue requires more testing Type: Bug Inconsistencies or issues which will cause an issue or problem for users or implementors.

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@lucasoares
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Priority

Low

Area

  • Data
  • Source
  • Docker
  • Other

What happened?

In TFS when you hold ctrl in a GM and press the movement key (arrow or WASD) you would "teleport-walk" between SQMS (ignoring colisions).

Now, if you hold ctrl and walk, it will do a veeeery delayed walking between each SQM (1 sqm per second).

What OS are you seeing the problem on?

Windows

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@lucasoares lucasoares added the Type: Bug Inconsistencies or issues which will cause an issue or problem for users or implementors. label Jan 16, 2025
@github-actions github-actions bot added Priority: Low Minor impact Status: Pending Test This PR or Issue requires more testing labels Jan 16, 2025
@kokekanon
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kokekanon commented Jan 16, 2025

currently has the same functionality as the cipsoft client

cipsoft:

2025-01-16.15-37-43.mp4

@lucasoares
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currently has the same functionality as the cipsoft client

cipsoft:

2025-01-16.15-37-43.mp4

Previously you could hold the arrow button to keep walking, now you need to keep pressing many and many times.

@kokekanon
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kokekanon commented Jan 16, 2025

not all servers have this feature, I only know canary and sara's tfs downgrade.

for example tfs main otland does not have it.

change delay to 1

https://github.com/mehah/otclient/blob/main/modules/game_walk/walk.lua#L140

and custom functionality works again

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Labels
Priority: Low Minor impact Status: Pending Test This PR or Issue requires more testing Type: Bug Inconsistencies or issues which will cause an issue or problem for users or implementors.
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