GPU plugin supports 4 types of memory allocation as below. Note that the prefix usm_
indicates the allocation type using Intel Unified Shared Memory (USM) extension for OpenCL. For more detailed information about the USM extension, refer to this page.
cl_mem
: Standard OpenCL cl_mem allocationusm_host
: Allocated in host memory and accessible by both of host and device. Not migratable.usm_shared
: Allocated in host and devices and accessible by both host and device. The memories are automatically migrated on demand.usm_device
: Allocated in device memory and accessible only by the device which owns the memory. Not migratable.
Note that there are a few restrictions on a memory allocation:
- Allocation of single memory object should not exceed the available device memory size, i.e., the value obtained by
CL_DEVICE_GLOBAL_MEM_SIZE
. - The sum of all memory objects required to execute a kernel (i.e., the sum of inputs and outputs of a kernel) should not exceed the target available memory. For example, if you want to allocate a memory object to the device memory, the above restrictions should be satisfied against the device memory. Otherwise, the memory object should be allocated on the host memory.
In GPU plugin, the allocation for each allocation type can be done with engine::allocate_memory, which calls the corresponding memory object wrapper for each allocation type: gpu_buffer, gpu_usm.
The memory allocation history is being managed by the engine
, which can be dumped by setting the environment variable OV_GPU_Verbose=1
if the OpenVino is built with the cmake configuration ENABLE_DEBUG_CAPS=ON
.
...
GPU_Debug: Allocate 58982400 bytes of usm_host allocation type (current=117969612; max=117969612)
GPU_Debug: Allocate 44621568 bytes of usm_device allocation type (current=44626380; max=44626380)
GPU_Debug: Allocate 44236800 bytes of usm_host allocation type (current=162206412; max=162206412)
GPU_Debug: Allocate 14873856 bytes of usm_device allocation type (current=59500236; max=59500236)
...
Here, current
denotes the total allocated memory amount at that moment while max
denotes the peak record of the total memory allocation until that moment.
The typical memory allocation performed in the GPU plugin can be categorized as follows:
-
Constant memory allocation
: In GPU plugin, constant data are held by thedata
primitives and the required memory objects are allocated and assigned at the creation of the data primitive. First, it is allocated on the host memory and the constant data are copied from the corresponding blob in ngraph. Once all the transformation and optimization processes incldnn::program
is finished and the user nodes of those data are known as the GPU operations using the device memory, then the memory is reallocated on the device memory and the constants data are copied to there (i.e., transferred). Note that constant data are shared within batches and streams. -
Output memory allocation
: A memory object to store the output result of each primitive is created at the creation of each primitive_inst (link), except the cases when the output is reusing the input memory. Note that the creation of a primitive_inst is done in an descending order of the output memory size for achieving better memory reusing efficiency. -
Intermediate memory allocation
: Some primitives such as detection_output and non_max_suppression consisting of multiple kernels require intermediate memories to exchange data b/w those kernels. The allocation of such intermediate memories happens after all allocation for primitive_insts are finished (link), since it needs to be processed in a processing order to use the predecessors' allocation information to decide whether to allocate it on device memory or not by checking the memory allocation restriction described above.
In GPU plugin, multiple memory objects can be allocated at a same address, when there is no dependency between the users of them. For example, a memory region of a program_node A's output memory can be allocated for another program_node B's output, if the output of A is no longer used by any other program_node, when the result of the B is to be stored. This mechanism is realized by the following two parts;
Memory dependency
: memory_dependencies of a program_node is set by the memory dependency passes. There are two kinds of memory dependency passes as follows:basic_memory_dependencies
: Assuming an in-order-queue execution, this pass adds dependencies to a program_node, which are deduced by checking its direct input and output nodes only.oooq_memory_dependencies
: Assuming an out-of-order-queue execution, this pass adds dependencies to all pair of program_nodes that can potentially be executed at the same time.
Memory pool
: The GPU plugin has a memory pool which is responsible for the decision of allocation or reuse for an allocation request. This memory_pool utilizes the memory dependencies set by the above two passes in the decision of reuse of not. Note that eachcldnn::network
has its ownmemory_pool
.