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DryWetMIDI Logo

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DryWetMIDI is the .NET library to work with MIDI data and MIDI devices. It allows:

  • Read, write and create Standard MIDI Files (SMF). It is also possible to read RMID files where SMF wrapped to RIFF chunk. You can easily catch specific error when reading or writing MIDI file since all possible errors in a MIDI file are presented as separate exception classes.
  • Send MIDI events to/receive them from MIDI devices, play MIDI data and record it. This APIs support Windows and macOS.
  • Finely adjust process of reading and writing. It allows, for example, to read corrupted files and repair them, or build MIDI file validators.
  • Implement custom meta events and custom chunks that can be written to and read from MIDI files.
  • Manage content of a MIDI file either with low-level objects, like event, or high-level ones, like note (read the High-level data managing section of the library docs).
  • Build musical compositions (see Pattern page of the library docs) and use music theory API (see Music Theory - Overview article).
  • Perform complex tasks like quantizing, notes splitting or converting MIDI file to CSV representation (see Tools page of the library docs).

Please see Getting started section below for quick jump into the library.

Warning
If you want to create an issue or a discussion, read this article first – Support.

Useful Links

Projects using DryWetMIDI

Here the list of noticeable projects that use DryWetMIDI:

  • EMU – Sound to Light Controller
    EMU (DMXIS’s next generation) is a state-of-the-art, intuitive sound-to-light controller designed for professional live musicians and DJs. Easy to use software, EMU allows you to run automated or responsive DMX light shows, leaving you to focus on your show!
  • Musical Bits
    Musical Bits creates software that helps you creating music. Our software uses latest technology, including AI, to model all layers of creativity of a human composer. These layers are implemented as reusable and combinable software components. Musical Bits software is available as co-pilot for producers and composers under the name KLANGMACHT and helps you create, drumsounds, beats, guitars, background choirs, lyrics and more. We even create and distribute full virtual bands, albums and songs. For example, check out the Frostbite Orckings.
  • CoyoteMIDI
    CoyoteMIDI extends the functionality of your MIDI devices to include keyboard and mouse input, including complex key combinations and multi-step macros.
  • Clone Hero
    Free rhythm game, which can be played with any 5 or 6 button guitar controller, game controllers, or just your standard computer keyboard. The game is a clone of Guitar Hero.
  • Electrophonics
    A collection of virtual musical instruments that features real MIDI output.
  • Rustissimo
    Using Rustissimo you can create a concert with your friends and play instruments with synchronization.

If you find that DryWetMIDI has been useful for your project, please put a link to the library in your project's About section or something like that.

Getting Started

Let's see some examples of what you can do with DryWetMIDI. Also you can check out sample applications from CIRCE-EYES (see the profile, VB.NET used).

To read a MIDI file you have to use Read static method of the MidiFile:

var midiFile = MidiFile.Read("Some Great Song.mid");

or, in more advanced form (visit Reading settings page on the library docs to learn more about how to adjust process of reading)

var midiFile = MidiFile.Read(
    "Some Great Song.mid",
    new ReadingSettings
    {
        NoHeaderChunkPolicy = NoHeaderChunkPolicy.Abort,
        CustomChunkTypes = new ChunkTypesCollection
        {
            { typeof(MyCustomChunk), "Cstm" }
        }
    });

To write MIDI data to a file you have to use Write method of the MidiFile:

midiFile.Write("My Great Song.mid");

or, in more advanced form (visit Writing settings page on the library docs to learn more about how to adjust process of writing)

midiFile.Write(
    "My Great Song.mid",
    true,
    MidiFileFormat.SingleTrack,
    new WritingSettings
    {
        UseRunningStatus = true,
        NoteOffAsSilentNoteOn = true
    });

Of course you can create a MIDI file from scratch by creating an instance of the MidiFile and writing it:

var midiFile = new MidiFile(
    new TrackChunk(
        new SetTempoEvent(500000)),
    new TrackChunk(
        new TextEvent("It's just single note track..."),
        new NoteOnEvent((SevenBitNumber)60, (SevenBitNumber)45),
        new NoteOffEvent((SevenBitNumber)60, (SevenBitNumber)0)
        {
            DeltaTime = 400
        }));

midiFile.Write("My Future Great Song.mid");

or

var midiFile = new MidiFile();
TempoMap tempoMap = midiFile.GetTempoMap();

var trackChunk = new TrackChunk();
using (var notesManager = trackChunk.ManageNotes())
{
    NotesCollection notes = notesManager.Objects;
    notes.Add(new Note(
        NoteName.A,
        4,
        LengthConverter.ConvertFrom(
            new MetricTimeSpan(hours: 0, minutes: 0, seconds: 10),
            0,
            tempoMap)));
}

midiFile.Chunks.Add(trackChunk);
midiFile.Write("My Future Great Song.mid");

If you want to speed up playing back a MIDI file by two times you can do it with this code:

foreach (var trackChunk in midiFile.Chunks.OfType<TrackChunk>())
{
    foreach (var setTempoEvent in trackChunk.Events.OfType<SetTempoEvent>())
    {
        setTempoEvent.MicrosecondsPerQuarterNote /= 2;
    }
}

Of course this code is simplified. In practice a MIDI file may not contain SetTempo event which means it has the default one (500,000 microseconds per beat).

Instead of modifying a MIDI file you can use Playback class:

using (var outputDevice = OutputDevice.GetByName("Microsoft GS Wavetable Synth"))
using (var playback = midiFile.GetPlayback(outputDevice))
{
    playback.Speed = 2.0;
    playback.Play();
}

To get duration of a MIDI file as TimeSpan use this code:

TempoMap tempoMap = midiFile.GetTempoMap();
TimeSpan midiFileDuration = midiFile
    .GetTimedEvents()
    .LastOrDefault(e => e.Event is NoteOffEvent)
    ?.TimeAs<MetricTimeSpan>(tempoMap) ?? new MetricTimeSpan();

or simply:

TimeSpan midiFileDuration = midiFile.GetDuration<MetricTimeSpan>();

Suppose you want to remove all C# notes from a MIDI file. It can be done with this code:

foreach (var trackChunk in midiFile.GetTrackChunks())
{
    using (var notesManager = trackChunk.ManageNotes())
    {
        notesManager.Objects.RemoveAll(n => n.NoteName == NoteName.CSharp);
    }
}

or

midiFile.RemoveNotes(n => n.NoteName == NoteName.CSharp);

To get all chords of a MIDI file at 20 seconds from the start of the file write this:

TempoMap tempoMap = midiFile.GetTempoMap();
IEnumerable<Chord> chordsAt20seconds = midiFile
    .GetChords()
    .AtTime(
        new MetricTimeSpan(0, 0, 20),
        tempoMap,
        LengthedObjectPart.Entire);

To create a MIDI file with single note which length will be equal to length of two triplet eighth notes you can use this code:

var midiFile = new MidiFile();
var tempoMap = midiFile.GetTempoMap();

var trackChunk = new TrackChunk();
using (var notesManager = trackChunk.ManageNotes())
{
    var length = LengthConverter.ConvertFrom(
        2 * MusicalTimeSpan.Eighth.Triplet(),
        0,
        tempoMap);
    var note = new Note(NoteName.A, 4, length);
    notesManager.Objects.Add(note);
}

midiFile.Chunks.Add(trackChunk);
midiFile.Write("Single note great song.mid");

You can even build a musical composition:

Pattern pattern = new PatternBuilder()
     
    // Insert a pause of 5 seconds
    .StepForward(new MetricTimeSpan(0, 0, 5))

    // Insert an eighth C# note of the 4th octave
    .Note(Octave.Get(4).CSharp, MusicalTimeSpan.Eighth)

    // Set default note length to triplet eighth and default octave to 5
    .SetNoteLength(MusicalTimeSpan.Eighth.Triplet())
    .SetOctave(Octave.Get(5))

    // Now we can add triplet eighth notes of the 5th octave in a simple way
    .Note(NoteName.A)
    .Note(NoteName.B)
    .Note(NoteName.GSharp)

    // Insert a simple drum pattern
    .PianoRoll(@"
        F#2   ||||||||
        D2    --|---|-
        C2    |---|---")
    .Repeat(9)

    // Get pattern
    .Build();

MidiFile midiFile = pattern.ToFile(TempoMap.Default);

DryWetMIDI provides devices API allowing to send MIDI events to and receive them from MIDI devices. Following example shows how to send events to MIDI device and handle them as they are received by the device:

using System;
using Melanchall.DryWetMidi.Multimedia;
using Melanchall.DryWetMidi.Core;

// ...

using (var outputDevice = OutputDevice.GetByName("MIDI Device"))
{
    outputDevice.EventSent += OnEventSent;

    using (var inputDevice = InputDevice.GetByName("MIDI Device"))
    {
        inputDevice.EventReceived += OnEventReceived;
        inputDevice.StartEventsListening();

        outputDevice.SendEvent(new NoteOnEvent());
        outputDevice.SendEvent(new NoteOffEvent());
    }
}

// ...

private void OnEventReceived(object sender, MidiEventReceivedEventArgs e)
{
    var midiDevice = (MidiDevice)sender;
    Console.WriteLine($"Event received from '{midiDevice.Name}' at {DateTime.Now}: {e.Event}");
}

private void OnEventSent(object sender, MidiEventSentEventArgs e)
{
    var midiDevice = (MidiDevice)sender;
    Console.WriteLine($"Event sent to '{midiDevice.Name}' at {DateTime.Now}: {e.Event}");
}