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embedding generated shaders as part of the compilation process. #106

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vpenades opened this issue Jul 5, 2021 · 0 comments
Open

embedding generated shaders as part of the compilation process. #106

vpenades opened this issue Jul 5, 2021 · 0 comments

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@vpenades
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vpenades commented Jul 5, 2021

Right now the compiled shaders are generad as content files that are copied to the output bin directory, so the executable can load the shaders from the directory.

Is there a way to tell ShaderGen to treat the generated shaders as embedded resources instead of content files?

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