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Right now the compiled shaders are generad as content files that are copied to the output bin directory, so the executable can load the shaders from the directory.
Is there a way to tell ShaderGen to treat the generated shaders as embedded resources instead of content files?
The text was updated successfully, but these errors were encountered:
Right now the compiled shaders are generad as content files that are copied to the output bin directory, so the executable can load the shaders from the directory.
Is there a way to tell ShaderGen to treat the generated shaders as embedded resources instead of content files?
The text was updated successfully, but these errors were encountered: