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I am trying to strip all of the build functionality of ShaderGen into a source generator that can produce SPIR-V byte code at compile time for a ShaderGen shader.
@mellinoe If you have any capacity to take a quick look, any help would be greatly appreciated. The DebugRoslynComponent run profile should allow you to debug the generator to see what's going on if you run it from Visual Studio (Rider doesn't support debugging roslyn components yet).
I think if I can get this working as a generator it could breathe new life into the project.
Thanks
The text was updated successfully, but these errors were encountered:
I am trying to strip all of the build functionality of
ShaderGen
into a source generator that can produceSPIR-V
byte code at compile time for aShaderGen
shader.I have created this small project to test if I can get the backend code to generate: https://github.com/ScottKane/ShaderGenTest
For some reason the following code doesn't produce any shader sets:
@mellinoe If you have any capacity to take a quick look, any help would be greatly appreciated. The
DebugRoslynComponent
run profile should allow you to debug the generator to see what's going on if you run it from Visual Studio (Rider doesn't support debugging roslyn components yet).I think if I can get this working as a generator it could breathe new life into the project.
Thanks
The text was updated successfully, but these errors were encountered: