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[Enhancement] Add ability to run compute shaders in test project #68

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thargy opened this issue May 19, 2018 · 2 comments
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[Enhancement] Add ability to run compute shaders in test project #68

thargy opened this issue May 19, 2018 · 2 comments

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@thargy
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thargy commented May 19, 2018

There are lots of subtle differences between the implementations of the different backends that mean we can't guarantee equivalence between compilations unless we actually execute the shader code. Further to the discussion in #65, using Veldrid in the test project should allow us to create compute shaders to automatically flag differences in code execution.

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thargy commented May 30, 2018

See GH-77 for working example.

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thargy commented Jun 8, 2019

This was merged in 9c934c2.

@thargy thargy closed this as completed Jun 8, 2019
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