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(melonDS 1.0 RC) DPI scaling that isn't 100% scales the emulator's screens incorrectly #2208

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GeorgeK07 opened this issue Nov 23, 2024 · 0 comments

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@GeorgeK07
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I have found what appears to be a regression from melonDS 0.9.5, where if the DPI scaling percentage isn't 100%, the emulator's "Screen Size" options scale the emulator's screens incorrectly, causing uneven pixels.

I have included screenshots with scaling at 125% and up to 2x scale and Full Screen with "Force Integer Scale" set to ON, however, it also happens at any other percentage scale and 3x and 4x scale (though at 4x with 125% the pixels are even, I'm guessing because 125*4=500, though the size is still wrong, now being 5x).

melonDS 1.0 RC
Using 125%:
image
At 1x:
image
At 2x:
image
At Full Screen with "Force Integer Scale" set to ON:
image
Using 100% (made sure to close and reopen melonDS):
image
At 1x:
image
At 2x:
image
At Full Screen with "Force Integer Scale" set to ON:
image

melonDS 0.9.5
Using 125%:
At 1x:
image
At 2x:
image
At Full Screen with "Force Integer Scale" set to ON:
image
Using 100% (made sure to close and reopen melonDS):
At 1x:
image
At 2x:
image
At Full Screen with "Force Integer Scale" set to ON:
image

Platform:
Windows 10 Business 22H2 Build 19045.5131

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