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index.html
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index.html
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<!DOCTYPE HTML>
<html>
<head>
<title><%= title %></title>
<link rel="stylesheet" type="text/css" media="screen" href="index.css">
<meta id="viewport" name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-status-bar-style" content="black">
<link rel="apple-touch-icon" href="icons/touch-icon-iphone-60x60.png">
<link rel="apple-touch-icon" sizes="76x76" href="icons/touch-icon-ipad-76x76.png">
<link rel="apple-touch-icon" sizes="120x120" href="icons/touch-icon-iphone-retina-120x120.png">
<link rel="apple-touch-icon" sizes="152x152" href="icons/touch-icon-ipad-retina-152x152.png">
<link rel="manifest" href="manifest.json">
</head>
<body>
<!-- Canvas placeholder -->
<div id="screen"></div>
<!-- es5/es6 shim for legacy browsers" -->
<script src="https://cdnjs.cloudflare.com/ajax/libs/es5-shim/4.5.11/es5-shim.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/es5-shim/4.5.11/es5-sham.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/es6-shim/0.35.3/es6-shim.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/es6-shim/0.35.3/es6-sham.min.js"></script>
<!-- melonJS Library -->
<script src="https://cdn.jsdelivr.net/npm/melonjs/dist/melonjs.min.js"></script>
<!-- Plugin(s) -->
<script src="https://cdn.jsdelivr.net/npm/melonjs/plugins/debug/debugPanel.js"></script>
<!-- build:js js/app.min.js -->
<!-- Game Scripts -->
<script type="text/javascript" src="js/game.js"></script>
<script type="text/javascript" src="build/js/resources.js"></script>
<script type="text/javascript" src="js/entities/entities.js"></script>
<script type="text/javascript" src="js/entities/HUD.js"></script>
<script type="text/javascript" src="js/screens/title.js"></script>
<script type="text/javascript" src="js/screens/play.js"></script>
<!-- /build -->
<!-- Bootstrap -->
<script type="text/javascript">
me.device.onReady(function onReady() {
game.onload();
});
</script>
</body>
</html>