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Current at the start of a level tiles are transitioned to their final places. On phones the performance is slow. This is due to the number of tiles being animated as the number of flashing tiles matched.
Reduce the number of tiles running in paralllel balancing length of time for a level intro sequence.
The text was updated successfully, but these errors were encountered:
Current at the start of a level tiles are transitioned to their final places. On phones the performance is slow. This is due to the number of tiles being animated as the number of flashing tiles matched.
Reduce the number of tiles running in paralllel balancing length of time for a level intro sequence.
The text was updated successfully, but these errors were encountered: