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FbxDocument.cs
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using System;
namespace FbxSharp
{
public class FbxDocument : FbxCollection
{
public FbxDocument(string name="")
: base(name)
{
this.Properties.Add(Roots);
this.Properties.Add(ActiveAnimStackName);
}
#region Properties
public readonly FbxPropertyT<FbxObject> Roots = new FbxPropertyT<FbxObject>("SourceObject");
#endregion
#region Animation Stack Management
public readonly FbxPropertyT<string> ActiveAnimStackName = new FbxPropertyT<string>("ActiveAnimStackName");
bool CreateAnimStack(string pName/*, FbxStatus *pStatus=NULL*/)
{
throw new NotImplementedException();
}
bool RemoveAnimStack(string pName)
{
throw new NotImplementedException();
}
void FillAnimStackNameArray(string[] pNameArray)
{
throw new NotImplementedException();
}
#endregion
}
}