forked from izrik/FbxSharp
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathFbxGeometryBase.cs
94 lines (75 loc) · 2.96 KB
/
FbxGeometryBase.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
using System;
namespace FbxSharp
{
public abstract class FbxGeometryBase : FbxLayerContainer
{
protected FbxGeometryBase(string name="")
: base(name)
{
this.Properties.Add(PrimaryVisibility);
this.Properties.Add(CastShadow);
this.Properties.Add(ReceiveShadow);
this.Properties.Add(BBoxMin);
this.Properties.Add(BBoxMax);
}
#region Control Points, Normals, Binormals and Tangent Management
FbxVector4 [] controlPoints = new FbxVector4[0];
FbxVector4[] controlPointNormals = new FbxVector4[0];
public void InitControlPoints(int pCount)
{
controlPoints = new FbxVector4[pCount];
}
public void InitNormals(int pCount=0)
{
controlPointNormals =
new FbxVector4[
pCount > 0 ?
pCount :
controlPoints.Length];
}
public int GetControlPointsCount()
{
return controlPoints.Length;
}
public void SetControlPointsCount(int pCount)
{
if (pCount == GetControlPointsCount()) return;
var pts = new FbxVector4[pCount];
Array.Copy(controlPoints, pts, Math.Min(controlPoints.Length, pts.Length));
controlPoints = pts;
}
public virtual void SetControlPointAt(FbxVector4 pCtrlPoint, FbxVector4 pNormal, int pIndex, bool pI2DSearch=false)
{
SetControlPointAt(pCtrlPoint, pIndex);
SetControlPointNormalAt(pNormal, pIndex);
}
public virtual void SetControlPointAt(FbxVector4 pCtrlPoint, int pIndex)
{
controlPoints[pIndex] = pCtrlPoint;
}
public virtual FbxVector4 GetControlPointAt(int pIndex)
{
return controlPoints[pIndex];
}
public virtual void SetControlPointNormalAt(FbxVector4 pNormal, int pIndex /*, bool pI2DSearch=false*/)
{
controlPointNormals[pIndex] = pNormal;
}
public virtual FbxVector4[] GetControlPoints(/*FbxStatus pStatus=null*/)
{
return controlPoints;
}
#endregion
#region Public and Fast Access Properties
public readonly FbxPropertyT<bool> PrimaryVisibility = new FbxPropertyT<bool>( "Primary Visibility");
public readonly FbxPropertyT<bool> CastShadow = new FbxPropertyT<bool>( "Casts Shadows");
public readonly FbxPropertyT<bool> ReceiveShadow = new FbxPropertyT<bool>( "Receive Shadows");
public readonly FbxPropertyT<FbxVector3> BBoxMin = new FbxPropertyT<FbxVector3>("BBoxMin");
public readonly FbxPropertyT<FbxVector3> BBoxMax = new FbxPropertyT<FbxVector3>("BBoxMax");
public void ComputeBBox()
{
throw new NotImplementedException();
}
#endregion
}
}