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FbxScene.cs
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using System;
using System.Collections.Generic;
using System.Linq;
namespace FbxSharp
{
public class FbxScene : FbxDocument
{
public FbxScene(string name="")
: base(name)
{
RootNode = new FbxNode();
Poses = SrcObjects.CreateCollectionView<FbxPose>();
Materials = SrcObjects.CreateCollectionView<FbxSurfaceMaterial>();
Textures = SrcObjects.CreateCollectionView<FbxTexture>();
Nodes = SrcObjects.CreateCollectionView<FbxNode>();
SrcObjects.Add(new FbxGlobalSettings());
SetAnimationEvaluator(new FbxAnimEvaluator());
}
public override void ConnectSrcObject(FbxObject fbxObject/*, Connection.EType type = Connection.EType.None*/)
{
base.ConnectSrcObject(fbxObject/*, type*/);
if (fbxObject is FbxAnimStack && this.GetCurrentAnimationStack() == null)
{
this.SetCurrentAnimationStack((FbxAnimStack)fbxObject);
}
foreach (var srcobj in fbxObject.SrcObjects)
{
if (!SrcObjects.Contains(srcobj))
this.ConnectSrcObject(srcobj);
}
foreach (FbxProperty prop in fbxObject.Properties)
{
foreach (var srcobj in prop.SrcObjects)
{
if (!SrcObjects.Contains(srcobj))
this.ConnectSrcObject(srcobj);
}
}
}
#region Pose Management
public readonly CollectionView<FbxPose> Poses;
public int GetPoseCount()
{
return Poses.Count;
}
public FbxPose GetPose(int pIndex)
{
return Poses[pIndex];
}
public bool AddPose(FbxPose pPose)
{
if (this.Poses.Contains(pPose)) return false;
this.ConnectSrcObject(pPose);
return true;
}
public bool RemovePose(FbxPose pPose)
{
return this.DisconnectSrcObject(pPose);
}
public bool RemovePose(int pIndex)
{
return RemovePose(Poses[pIndex]);
}
#endregion
#region Global Settings
public FbxGlobalSettings GetGlobalSettings()
{
return (FbxGlobalSettings)SrcObjects.FirstOrDefault(x => x is FbxGlobalSettings);
}
#endregion
#region Scene Animation Evaluation
public FbxAnimStack CurrentAnimationStack;
public void SetCurrentAnimationStack(FbxAnimStack pAnimStack)
{
CurrentAnimationStack = pAnimStack;
}
public FbxAnimStack GetCurrentAnimationStack()
{
return CurrentAnimationStack;
}
public void SetAnimationEvaluator(FbxAnimEvaluator pEvaluator)
{
var current = GetAnimationEvaluator();
if (current != null)
{
SrcObjects.Remove(current);
}
SrcObjects.Add(pEvaluator);
}
public FbxAnimEvaluator GetAnimationEvaluator()
{
return (FbxAnimEvaluator)SrcObjects.FirstOrDefault(x => x is FbxAnimEvaluator);
}
#endregion
#region Material Access
public readonly CollectionView<FbxSurfaceMaterial> Materials;
public int GetMaterialCount()
{
return Materials.Count;
}
public FbxSurfaceMaterial GetMaterial(int pIndex)
{
return Materials[pIndex];
}
public FbxSurfaceMaterial GetMaterial(string pName)
{
return Materials.FirstOrDefault(m => m.Name == pName);
}
public bool AddMaterial(FbxSurfaceMaterial pMaterial)
{
ConnectSrcObject(pMaterial);
return true;
}
public bool RemoveMaterial(FbxSurfaceMaterial pMaterial)
{
return DisconnectSrcObject(pMaterial);
}
#endregion
#region Texture Access
public readonly CollectionView<FbxTexture> Textures;
public int GetTextureCount()
{
return Textures.Count;
}
public FbxTexture GetTexture(int pIndex)
{
return Textures[pIndex];
}
public FbxTexture GetTexture(string pName)
{
return Textures.FirstOrDefault(t => t.Name == pName);
}
public bool AddTexture(FbxTexture pTexture)
{
ConnectSrcObject(pTexture);
return true;
}
public bool RemoveTexture(FbxTexture pTexture)
{
return DisconnectSrcObject(pTexture);
}
#endregion
#region Node Tree Access
public CollectionView<FbxNode> Nodes;
FbxNode _rootNode;
public FbxNode RootNode {
get { return _rootNode; }
protected set
{
if (value != _rootNode)
{
if (_rootNode != null)
{
this.DisconnectSrcObject(_rootNode);
}
_rootNode = value;
if (_rootNode != null)
{
this.ConnectSrcObject(_rootNode);
}
}
}
}
public FbxNode GetRootNode()
{
return RootNode;
}
#endregion
#region Node Access
public int GetNodeCount()
{
return Nodes.Count;
}
public FbxNode GetNode(int pIndex)
{
return Nodes[pIndex];
}
public bool AddNode(FbxNode pNode)
{
if (!Nodes.Contains(pNode))
{
ConnectSrcObject(pNode);
foreach (var child in pNode.ChildNodes)
{
AddNode(child);
}
return true;
}
return false;
}
public bool RemoveNode(FbxNode pNode)
{
if (Nodes.Contains(pNode))
{
DisconnectSrcObject(pNode);
foreach (var child in pNode.ChildNodes)
{
RemoveNode(child);
}
return true;
}
return false;
}
public int GetCurveOnSurfaceCount()
{
throw new NotImplementedException();
}
public FbxNode FindNodeByName(string pName)
{
return Nodes.FirstOrDefault(n => n.Name == pName);
}
#endregion
public override string GetNameSpacePrefix()
{
return "Scene::";
}
}
}