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FbxTimeSpan.cs
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using System;
namespace FbxSharp
{
public struct FbxTimeSpan
{
public FbxTime Start;
public FbxTime Stop;
public FbxTimeSpan(FbxTime pStart, FbxTime pStop)
{
Start = pStart;
Stop = pStop;
}
public void Set(FbxTime pStart, FbxTime pStop)
{
Start = pStart;
Stop = pStop;
}
public void SetStart(FbxTime pStart)
{
Start = pStart;
}
public void SetStop(FbxTime pStop)
{
Stop = pStop;
}
public FbxTime GetStart()
{
return Start;
}
public FbxTime GetStop()
{
return Stop;
}
public FbxTime GetDuration()
{
throw new NotImplementedException();
}
public FbxTime GetSignedDuration()
{
throw new NotImplementedException();
}
public int GetDirection()
{
throw new NotImplementedException();
}
public bool IsInside(FbxTime pTime)
{
throw new NotImplementedException();
}
//public FbxTimeSpan Intersect(FbxTimeSpan &pTime)
//public bool operator!=(FbxTimeSpan &pTime)
//public bool operator==(FbxTimeSpan &pTime)
//public void UnionAssignment(FbxTimeSpan &pSpan, int pDirection=FBXSDK_TIME_FORWARD)
}
}