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client.go
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package main
import (
"encoding/json"
"log"
"net/http"
"time"
"github.com/gorilla/websocket"
)
const (
// Time allowed to write a message to the peer.
writeWait = 10 * time.Second
// Time allowed to read the next pong message from the peer.
pongWait = 60 * time.Second
// Send pings to peer with this period. Must be less than pongWait.
pingPeriod = (pongWait * 9) / 10
// Maximum message size allowed from peer.
maxMessageSize = 512
)
var (
newline = []byte{'\n'}
space = []byte{' '}
)
var upgrader = websocket.Upgrader{
ReadBufferSize: 1024,
WriteBufferSize: 1024,
}
// Client is a middleman between the websocket connection and the hub.
// Client用于封装一个websocket.Conn,代表一个连接,即一个观众
type Client struct {
// 所在直播间
room *Room
// 用户ID
userid string
// 用户昵称
username string
// The websocket connection.
conn *websocket.Conn
// Buffered channel of outbound messages.
send chan []byte
}
// readPump pumps messages from the websocket connection to the hub.
//
// The application runs readPump in a per-connection goroutine. The application
// ensures that there is at most one reader on a connection by executing all
// reads from this goroutine.
func (c *Client) readPump() {
// socket连接断开时执行defer,在此处对用户离开直播间行为进行处理
defer func() {
if c.room != nil {
delete(c.room.clients, c) // 移除直播间的当前连接
close(c.send) // 关闭当前连接的发送chan
msg := make(map[string]interface{})
msg["msgtype"] = 1
if c.userid != "" { // 已登录用户提示用户离开直播间
msg["msg"] = c.username + "离开直播间"
log.Println(c.username, "<-", c.room.roomid, "| 当前人数:", len(c.room.clients))
msg["clientnum"] = len(c.room.clients)
} else { // 访客断开连接只推送人数
log.Println("访客 <-", c.room.roomid, "| 当前人数:", len(c.room.clients))
msg["clientnum"] = len(c.room.clients)
}
msgbytes, _ := json.Marshal(msg)
c.room.broadcast <- msgbytes
}
c.conn.Close()
}()
c.conn.SetReadLimit(maxMessageSize)
c.conn.SetReadDeadline(time.Now().Add(pongWait))
c.conn.SetPongHandler(func(string) error { c.conn.SetReadDeadline(time.Now().Add(pongWait)); return nil })
for {
_, message, err := c.conn.ReadMessage()
if err != nil {
if websocket.IsUnexpectedCloseError(err, websocket.CloseGoingAway, websocket.CloseAbnormalClosure) {
log.Printf("error: %v", err)
}
break
}
log.Println(string(message))
// 解析json文本
var r map[string]interface{}
if json.Unmarshal(message, &r) != nil {
continue
}
msgtype := int(r["msgtype"].(float64))
msg := make(map[string]interface{})
msg["msgtype"] = msgtype
var msgbytes []byte
// 根据不同的消息类型分别处理
switch msgtype {
case 1: // 进入直播间
roomid := r["roomid"].(string)
if _, ok := rooms[roomid]; !ok {
log.Println(roomid, "房间发言频道不存在 -> 创建")
// 模拟根据房间号找主播昵称
anchor := "主播" + roomid
rooms[roomid] = newRoom(roomid, anchor)
go rooms[roomid].run()
}
c.room = rooms[roomid]
userid, useridin := "", r["userid"]
if useridin != nil {
userid = useridin.(string)
}
if userid != "" { // userid不为空表示为已登录用户
c.userid = userid
c.username = r["username"].(string)
c.room.clients[c] = true
log.Println(c.username, "->", roomid, "| 当前人数:", len(c.room.clients))
msg["msg"] = c.username + "进入直播间"
} else { // 访客
c.room.clients[c] = true
log.Println("访客 ->", roomid, "| 当前人数:", len(c.room.clients))
}
msg["clientnum"] = len(c.room.clients)
case 2: // 发弹幕
words := r["msg"].(string)
msg["username"] = c.username
msg["msg"] = words
log.Println(c.username, "|", c.room.roomid, "->", words)
case 3: // 刷礼物
msg["username"] = c.username
giftlevel := int(r["giftlevel"].(float64))
msg["giftlevel"] = giftlevel
log.Println(c.username, "|", c.room.roomid, "-> Gift:", giftlevel)
if giftlevel == 2 { // 礼物等级为高级时需要在全部直播间推送,推送时要带着主播信息
msg["anchor"] = c.room.anchor
msgbytes, _ := json.Marshal(msg) // 先构造好json,再在循环中使用
go pushAllRoom(msgbytes) // 推送至全部直播间
continue // 全部推送完成后跳过本次循环避免后面的房间内推送
}
}
msgbytes, _ = json.Marshal(msg)
c.room.broadcast <- msgbytes
}
}
func pushAllRoom(msgbytes []byte) {
for _, roomeach := range rooms {
roomeach.broadcast <- msgbytes
}
}
func (c *Client) writePump() {
ticker := time.NewTicker(pingPeriod)
defer func() {
ticker.Stop()
c.conn.Close()
}()
for {
select {
case message, ok := <-c.send:
c.conn.SetWriteDeadline(time.Now().Add(writeWait))
if !ok {
// The hub closed the channel.
c.conn.WriteMessage(websocket.CloseMessage, []byte{})
return
}
w, err := c.conn.NextWriter(websocket.TextMessage)
if err != nil {
return
}
w.Write(message)
// Add queued chat messages to the current websocket message.
n := len(c.send)
for i := 0; i < n; i++ {
w.Write(newline)
w.Write(<-c.send)
}
if err := w.Close(); err != nil {
return
}
case <-ticker.C:
c.conn.SetWriteDeadline(time.Now().Add(writeWait))
if err := c.conn.WriteMessage(websocket.PingMessage, nil); err != nil {
return
}
}
}
}
func serveWs(w http.ResponseWriter, r *http.Request) {
// 允许跨域
upgrader.CheckOrigin = func(r *http.Request) bool {
return true
}
// 将请求升级为websocket连接
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Println(err)
return
}
// 将连接包装为一个client,一个client代表一个观众
client := &Client{conn: conn, send: make(chan []byte, 256)}
// Allow collection of memory referenced by the caller by doing all work in
// new goroutines.
go client.writePump()
go client.readPump()
}