-
Notifications
You must be signed in to change notification settings - Fork 0
/
child.h
44 lines (37 loc) · 1.33 KB
/
child.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
/*
* Copyright (c) 2016 Max Fillinger
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
* INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef PNP_CHILD_H
#define PNP_CHILD_H
#include <stdio.h>
#include "pnp.h"
struct input {
int fd;
int fmt;
char *buf;
size_t buf_size, buf_free, read_pos, write_pos;
int eof, error;
};
/* State for the event handler and player functions. */
enum {STOPPED, PLAYING, PAUSING, PAUSED, RESUME};
struct state {
int play; /* = STOPPED, PLAYING, or PAUSED */
int callback; /* Set to 1 if we are in a callback. */
/* Actions queued up for later. */
int task_new_file, new_fd;
int task_start_play;
};
void process_events(struct input *, struct out *, struct state *);
#endif