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keymap.cpp
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//from ckb-next
#include <clocale>
#include <QMap>
#include "keymap.h"
// Normal key size
#define NS 12, 12
// Lightbar LED size
#define LBS 17, 6
// K55 Zone Size
#define ZS 97, 75
// Key positions (K95 - English)
// This is the master key map that includes ANSI, ISO and JP-106 layouts - use patchANSI(), patchISO() or patchJP106() to finalize it
static const Key K95Keys[] = {
{0, 0, "mr", 38, 0, NS, true, true}, {0, 0, "m1", 50, 0, NS, true, true}, {0, 0, "m2", 62, 0, NS, true, true}, {0, 0, "m3", 74, 0, NS, true, true}, {0, "Brightness", "light", 222, 0, NS, true, true}, {0, "Windows Lock", "lock", 234, 0, NS, true, true}, {0, "Mute", "mute", 273, 0, 13, 8, true, true}, {0, "Volume Up", "volup", 290, -2, 18, 6, false, true}, {0, "Volume down", "voldn", 290, 2, 18, 6, false, true},
{0, 0, "g1", 0, 14, NS, true, true}, {0, 0, "g2", 11, 14, NS, true, true}, {0, 0, "g3", 22, 14, NS, true, true}, {0, "Esc", "esc", 38, 14, NS, true, true}, {0, 0, "f1", 58, 14, NS, true, true}, {0, 0, "f2", 70, 14, NS, true, true}, {0, 0, "f3", 82, 14, NS, true, true}, {0, 0, "f4", 94, 14, NS, true, true}, {0, 0, "f5", 114, 14, NS, true, true}, {0, 0, "f6", 126, 14, NS, true, true}, {0, 0, "f7", 138, 14, NS, true, true}, {0, 0, "f8", 150, 14, NS, true, true}, {0, 0, "f9", 170, 14, NS, true, true}, {0, 0, "f10", 182, 14, NS, true, true}, {0, 0, "f11", 194, 14, NS, true, true}, {0, 0, "f12", 206, 14, NS, true, true}, {0, "Print Screen\nSysRq", "prtscn", 222, 14, NS, true, true}, {0, "Scroll Lock", "scroll", 234, 14, NS, true, true}, {0, "Pause\nBreak", "pause", 246, 14, NS, true, true}, {0, "Stop", "stop", 262, 14, 12, 8, true, true}, {0, "Previous", "prev", 273, 14, 13, 8, true, true}, {0, "Play/Pause", "play", 285, 14, 13, 8, true, true}, {0, "Next", "next", 296, 14, 12, 8, true, true},
{0, 0, "g4", 0, 25, NS, true, true}, {0, 0, "g5", 11, 25, NS, true, true}, {0, 0, "g6", 22, 25, NS, true, true}, {0, "`", "grave", 38, 27, NS, true, true}, {0, 0, "1", 50, 27, NS, true, true}, {0, 0, "2", 62, 27, NS, true, true}, {0, 0, "3", 74, 27, NS, true, true}, {0, 0, "4", 86, 27, NS, true, true}, {0, 0, "5", 98, 27, NS, true, true}, {0, 0, "6", 110, 27, NS, true, true}, {0, 0, "7", 122, 27, NS, true, true}, {0, 0, "8", 134, 27, NS, true, true}, {0, 0, "9", 146, 27, NS, true, true}, {0, 0, "0", 158, 27, NS, true, true}, {0, "-", "minus", 170, 27, NS, true, true}, {0, "=", "equal", 182, 27, NS, true, true}, {0, "¥", "yen", 194, 27, NS, true, true}, {0, "Backspace", "bspace", 200, 27, 24, 12, true, true}, {0, "Insert", "ins", 222, 27, NS, true, true}, {0, "Home", "home", 234, 27, NS, true, true}, {0, "Page Up", "pgup", 246, 27, NS, true, true}, {0, "Num Lock", "numlock", 261, 27, NS, true, true}, {0, "NumPad /", "numslash", 273, 27, NS, true, true}, {0, "NumPad *", "numstar", 285, 27, NS, true, true}, {0, "NumPad -", "numminus", 297, 27, NS, true, true},
{0, 0, "g7", 0, 39, NS, true, true}, {0, 0, "g8", 11, 39, NS, true, true}, {0, 0, "g9", 22, 39, NS, true, true}, {0, "Tab", "tab", 41, 39, 18, 12, true, true}, {0, 0, "q", 56, 39, NS, true, true}, {0, 0, "w", 68, 39, NS, true, true}, {0, 0, "e", 80, 39, NS, true, true}, {0, 0, "r", 92, 39, NS, true, true}, {0, 0, "t", 104, 39, NS, true, true}, {0, 0, "y", 116, 39, NS, true, true}, {0, 0, "u", 128, 39, NS, true, true}, {0, 0, "i", 140, 39, NS, true, true}, {0, 0, "o", 152, 39, NS, true, true}, {0, 0, "p", 164, 39, NS, true, true}, {0, "[", "lbrace", 176, 39, NS, true, true}, {0, "]", "rbrace", 188, 39, NS, true, true}, {0, "\\", "bslash", 203, 39, 18, 12, true, true}, {0, "Enter", "enter", 203, 39, 18, 24, true, true}, {0, "Delete", "del", 222, 39, NS, true, true}, {0, "End", "end", 234, 39, NS, true, true}, {0, "Page Down", "pgdn", 246, 39, NS, true, true}, {0, "NumPad 7", "num7", 261, 39, NS, true, true}, {0, "NumPad 8", "num8", 273, 39, NS, true, true}, {0, "NumPad 9", "num9", 285, 39, NS, true, true}, {0, "NumPad +", "numplus", 297, 45, 12, 24, true, true},
{0, 0, "g10", 0, 50, NS, true, true}, {0, 0, "g11", 11, 50, NS, true, true}, {0, 0, "g12", 22, 50, NS, true, true}, {0, "Caps Lock", "caps", 42, 51, 20, 12, true, true}, {0, 0, "a", 59, 51, NS, true, true}, {0, 0, "s", 71, 51, NS, true, true}, {0, 0, "d", 83, 51, NS, true, true}, {0, 0, "f", 95, 51, NS, true, true}, {0, 0, "g", 107, 51, NS, true, true}, {0, 0, "h", 119, 51, NS, true, true}, {0, 0, "j", 131, 51, NS, true, true}, {0, 0, "k", 143, 51, NS, true, true}, {0, 0, "l", 155, 51, NS, true, true}, {0, ";", "colon", 167, 51, NS, true, true}, {0, "'", "quote", 179, 51, NS, true, true}, {0, "#", "hash", 191, 51, NS, true, true}, {0, "NumPad 4", "num4", 261, 51, NS, true, true}, {0, "NumPad 5", "num5", 273, 51, NS, true, true}, {0, "NumPad 6", "num6", 285, 51, NS, true, true},
{0, 0, "g13", 0, 64, NS, true, true}, {0, 0, "g14", 11, 64, NS, true, true}, {0, 0, "g15", 22, 64, NS, true, true}, {0, "Left Shift", "lshift", 39, 63, 14, 12, true, true}, {"bslash", "\\", "bslash_iso", 53, 63, NS, true, true}, {0, 0, "z", 65, 63, NS, true, true}, {0, 0, "x", 77, 63, NS, true, true}, {0, 0, "c", 89, 63, NS, true, true}, {0, 0, "v", 101, 63, NS, true, true}, {0, 0, "b", 113, 63, NS, true, true}, {0, 0, "n", 125, 63, NS, true, true}, {0, 0, "m", 137, 63, NS, true, true}, {0, ",", "comma", 149, 63, NS, true, true}, {0, ".", "dot", 161, 63, NS, true, true}, {0, "/", "slash", 173, 63, NS, true, true}, {0, "_", "ro", 185, 63, NS, true, true}, {0, "Right Shift", "rshift", 196, 63, 32, 12, true, true}, {0, "Up", "up", 234, 63, NS, true, true}, {0, "NumPad 1", "num1", 261, 63, NS, true, true}, {0, "NumPad 2", "num2", 273, 63, NS, true, true}, {0, "NumPad 3", "num3", 285, 63, NS, true, true}, {0, "NumPad Enter", "numenter", 297, 69, 12, 24, true, true},
{0, 0, "g16", 0, 75, NS, true, true}, {0, 0, "g17", 11, 75, NS, true, true}, {0, 0, "g18", 22, 75, NS, true, true}, {0, "Left Ctrl", "lctrl", 40, 75, 16, 12, true, true}, {0, "Left Windows", "lwin", 54, 75, NS, true, true}, {0, "Left Alt", "lalt", 67, 75, 14, 12, true, true}, {0, "無変換", "muhenkan", 80, 75, NS, true, true}, {0, "Space", "space", 116, 75, 84, 12, true, true}, {0, "変換", "henkan", 150, 75, NS, true, true}, {0, "ひらがな カタカナ ローマ字", "katahira", 162, 75, NS, true, true}, {0, "Right Alt", "ralt", 165, 75, 14, 12, true, true}, {0, "Right Windows", "rwin", 178, 75, NS, true, true}, {0, "Menu", "rmenu", 190, 75, NS, true, true}, {0, "Right Ctrl", "rctrl", 204, 75, 16, 12, true, true}, {0, "Left", "left", 222, 75, NS, true, true}, {0, "Down", "down", 234, 75, NS, true, true}, {0, "Right", "right", 246, 75, NS, true, true}, {0, "NumPad 0", "num0", 267, 75, 24, 12, true, true}, {0, "NumPad .", "numdot", 285, 75, NS, true, true}
};
#define KEYCOUNT_K95 (sizeof(K95Keys) / sizeof(Key))
// ANSI layouts use a different Enter/LShift key
#define ANSI_ENTER_X 199
#define ANSI_ENTER_Y 51
#define ANSI_ENTER_W 26
#define ANSI_ENTER_H 12
#define ANSI_LSHIFT_X 45
#define ANSI_LSHIFT_W 26
// Layout "patches" for different regions
struct KeyPatch {
const char* _storageName;
const char* _friendlyName;
const char* name;
};
static const KeyPatch patchDK[] = {
{0, "§", "grave"}, {0, "+", "minus"}, {0, "´", "equal"},
{0, "Å", "lbrace"}, {0, "¨", "rbrace"},
{0, "Æ", "colon"}, {0, "Ø", "quote"}, {0, "'", "hash"},
{0, "<", "bslash_iso"}, {0, "-", "slash"},
};
static const KeyPatch patchEU[] = {
{0, "\\ (R)", "hash"},
{0, "\\ (L)", "bslash_iso"},
};
static const KeyPatch patchFR[] = {
{"sup2", "²", "grave"}, {0, "&", "1"}, {0, "É", "2"}, {0, "\"", "3"}, {0, "'", "4"}, {0, "(", "5"}, {0, "-", "6"}, {0, "È", "7"}, {0, "_", "8"}, {0, "Ç", "9"}, {0, "À", "0"}, {"rparen", ")", "minus"},
{"a", "A", "q"}, {"z", "Z", "w"}, {"caret", "^", "lbrace"}, {"dollar", "$", "rbrace"},
{"q", "Q", "a"}, {"m", "M", "colon"}, {"percent", "Ù", "quote"}, {"star", "*", "hash"},
{"angle", "<", "bslash_iso"}, {"w", "W", "z"}, {"comma", ",", "m"}, {"semicolon", ";", "comma"}, {"colon", ":", "dot"}, {"exclam", "!", "slash"},
};
static const KeyPatch patchDE[] = {
{"caret", "^", "grave"}, {"ss", "ß", "minus"}, {"grave", "´", "equal"},
{"z", "Z", "y"}, {"ue", "Ü", "lbrace"}, {"plus", "+", "rbrace"},
{"oe", "Ö", "colon"}, {"ae", "Ä", "quote"},
{"angle", "<", "bslash_iso"}, {"y", "Y", "z"}, {"minus", "-", "slash"}
};
static const KeyPatch patchIT[] = {
{0, "\\", "grave"}, {0, "'", "minus"}, {0, "Ì", "equal"},
{0, "È", "lbrace"}, {0, "+", "rbrace"},
{0, "Ò", "colon"}, {0, "À", "quote"}, {0, "Ù", "hash"},
{0, "<", "bslash_iso"}, {0, "-", "slash"},
};
static const KeyPatch patchNO[] = {
{0, "§", "grave"}, {0, "+", "minus"}, {0, "´", "equal"},
{0, "Å", "lbrace"}, {0, "¨", "rbrace"},
{0, "Ø", "colon"}, {0, "Æ", "quote"}, {0, "'", "hash"},
{0, "<", "bslash_iso"}, {0, "-", "slash"},
};
static const KeyPatch patchMX[] = {
{0, "|", "grave"}, {0, "'", "minus"}, {0, "¿", "equal"},
{0, "´", "lbrace"}, {0, "+", "rbrace"},
{0, "Ñ", "colon"}, {0, "{", "quote"}, {0, "}", "hash"},
{0, "<", "bslash_iso"}, {0, "-", "slash"},
};
static const KeyPatch patchPTBR[] = {
{"quote", "'", "grave"},
{"accent", "´", "lbrace"}, {"lbrace", "[", "rbrace"},
{"cc", "Ç", "colon"}, {"tilde", "~", "quote"}, {"rbrace", "]", "hash"},
{"colon", ";", "slash"}, {"slash", "/", "ro"}, {"numcomma", ",", "numdot"},
};
static const KeyPatch patchES[] = {
{"oa", "º", "grave"}, {"quote", "'", "minus"}, {"lexclam", "¡", "equal"},
{"grave", "`", "lbrace"}, {"plus", "+", "rbrace"},
{"nn", "Ñ", "colon"}, {"accent", "´", "quote"}, {"cc", "Ç", "hash"},
{"angle", "<", "bslash_iso"}, {"minus", "-", "slash"},
};
static const KeyPatch patchSE[] = {
{"section", "§", "grave"}, {"plus", "+", "minus"}, {"grave", "´", "equal"},
{"aa", "Å", "lbrace"}, {"umlaut", "¨", "rbrace"},
{"oe", "Ö", "colon"}, {"ae", "Ä", "quote"}, {"quote", "'", "hash"},
{"angle", "<", "bslash_iso"}, {"minus", "-", "slash"},
};
/*static const KeyPatch patchJP[] = {
{"lbrace", "[", "rbrace"},
{"rbrace", "]", "hash"},
};*/
static const KeyPatch patchDvorak[] = {
{0, "[", "minus"}, {0, "]", "equal"},
{0, "'", "q"}, {0, ",", "w"}, {0, ".", "e"}, {0, "P", "r"}, {0, "Y", "t"}, {0, "F", "y"}, {0, "G", "u"}, {0, "C", "i"}, {0, "R", "o"}, {0, "L", "p"}, {0, "/", "lbrace"}, {0, "=", "rbrace"},
{0, "O", "s"}, {0, "E", "d"}, {0, "U", "f"}, {0, "I", "g"}, {0, "D", "h"}, {0, "H", "j"}, {0, "T", "k"}, {0, "N", "l"}, {0, "S", "colon"}, {0, "-", "quote"},
{0, ";", "z"}, {0, "Q", "x"}, {0, "J", "c"}, {0, "K", "v"}, {0, "X", "b"}, {0, "B", "n"}, {0, "W", "comma"}, {0, "V", "dot"}, {0, "Z", "slash"},
};
// Apply a patch to a key map
#define PATCH_COUNT(patch) (sizeof(patch) / sizeof(KeyPatch))
#define patch(map, patches) _patch(map, patches, PATCH_COUNT(patches))
static void _patch(QHash<QString, Key>& map, const KeyPatch* patches, int patchCount){
for(const KeyPatch* p = patches; p < patches + patchCount; p++){
Key& key = map[p->name];
key._storageName = p->_storageName;
key._friendlyName = p->_friendlyName;
}
}
// Patch a key map for ANSI/ISO layout
static void patchnonJP106(QHash<QString, Key>& map){
map.remove("yen");
map.remove("henkan");
map.remove("muhenkan");
map.remove("katahira");
map.remove("ro");
}
static void patchISO(QHash<QString, Key>& map){
patchnonJP106(map);
map.remove("bslash");
}
static void patchANSI(QHash<QString, Key>& map){
patchnonJP106(map);
map.remove("bslash_iso");
map.remove("hash");
Key& enter = map["enter"];
enter.x = ANSI_ENTER_X;
enter.y = ANSI_ENTER_Y;
enter.width = ANSI_ENTER_W;
enter.height = ANSI_ENTER_H;
Key& lshift = map["lshift"];
lshift.x = ANSI_LSHIFT_X;
lshift.width = ANSI_LSHIFT_W;
}
static void patchJP106(QHash<QString, Key>& map){
// First apply the ISO patch
map.remove("bslash");
// Resize Backspace
Key& bspace = map["bspace"];
bspace.width -= 12;
bspace.x = 206;
// Resize RShift
Key& rshift = map["rshift"];
rshift.width -= 12;
rshift.x += 6;
// Resize Spacebar
Key& space = map["space"];
space.width -= 26;
space.x -= 1;
// Left shift
Key& lshift = map["lshift"];
lshift.x = ANSI_LSHIFT_X;
lshift.width = ANSI_LSHIFT_W;
map.remove("bslash_iso");
// Resize and move ralt to make space for the extra keys
Key& ralt = map["ralt"];
ralt.x += 11;
ralt.width += 2;
// None of these layouts have rwin
map.remove("rwin");
}
// Used to fix the Fn size and remove Alt when necessary in JP layouts for compatible devices
static void patchJP106fn(QHash<QString, Key>& map){
if(map.contains("fn")){
map.remove("ralt");
Key& fn = map["fn"];
fn.width += 4;
fn.x -= 2;
}
}
// Patch for ABNT 2 layout
static void patchABNT2(QHash<QString, Key>& map){
map.remove("yen");
map.remove("henkan");
map.remove("muhenkan");
map.remove("katahira");
map.remove("bslash");
// Resize RShift
Key& rshift = map["rshift"];
rshift.width -= 12;
rshift.x += 6;
}
// Total width/height
#define K95_WIDTH 298
#define K95_HEIGHT 76
#define K95P_HEIGHT 82
#define K95P_X_START 20
#define K95P_WIDTH (K95_WIDTH - K95P_X_START + 1)
// K70 cuts off the G keys on the left, as well as MR/M1/M2/M3
#define K70_X_START 38
#define K70_WIDTH (K95_WIDTH - K70_X_START)
#define K70_HEIGHT K95_HEIGHT
#define K68_WIDTH K70_WIDTH
#define K68_HEIGHT K70_HEIGHT
// K65 additionally removes the numpad on the right, and has a different top row
#define K65_WIDTH 209
#define K65_HEIGHT K70_HEIGHT
// K63 is the same as the K65 in terms of size
#define K63_WIDTH K65_WIDTH
#define K63_HEIGHT K65_HEIGHT
static const Key K68TopRow[] = {
{0, "Volume Down", "voldn", 285 - K70_X_START, 0, 13, 8, true, true}, {0, "Volume Up", "volup", 297 - K70_X_START, 0, 13, 8, true, true},
};
#define K68_TOP_COUNT (sizeof(K68TopRow) / sizeof(Key))
static const Key K65TopRow[] = {
{0, "Brightness", "light", 164 - K70_X_START, 0, 12, 12, true, true}, {0, "Mute", "mute", 176 - K70_X_START, 0, 12, 12, true, true}, {0, "Volume Down", "voldn", 192 - K70_X_START, 0, 14, 8, true, true}, {0, "Volume Up", "volup", 205 - K70_X_START, 0, 14, 8, true, true}, {0, "Windows Lock", "lock", 222 - K70_X_START, 0, 12, 12, true, true}
};
#define K65_TOP_COUNT (sizeof(K65TopRow) / sizeof(Key))
static const Key K63TopRow[] = {
{0, "Stop", "stop", K70_X_START - 37, 0, 12, 8, true, true}, {0, "Previous", "prev", K70_X_START - 26, 0, 12, 8, true, true}, {0, "Play/Pause", "play", K70_X_START - 15, 0, 12, 8, true, true}, {0, "Next", "next", K70_X_START - 4, 0, 12, 8, true, true}, {0, "Brightness", "light", 170 - K70_X_START, 0, 12, 12, true, true}, {0, "Windows Lock", "lock", 180 - K70_X_START, 0, 12, 12, true, true}, {0, "Mute", "mute", 222 - K70_X_START, 0, 13, 8, true, true}, {0, "Volume Down", "voldn", 234 - K70_X_START, 0, 13, 8, true, true}, {0, "Volume Up", "volup", 246 - K70_X_START, 0, 13, 8, true, true}
};
#define K63_TOP_COUNT (sizeof(K63TopRow) / sizeof(Key))
static const Key K55Zones[] = {
{0, "Zone 1", "zone1", 46, 45, ZS, true, false},
{0, "Zone 2", "zone2", 140, 45, ZS, true, false},
{0, "Zone 3", "zone3", 233, 45, ZS, true, false},
};
#define K55_ZONES (sizeof(K55Zones) / sizeof(Key))
// Strafe has side lights
#define KSTRAFE_X_START 12
#define KSTRAFE_WIDTH (K70_WIDTH + (KSTRAFE_X_START * 2))
#define KSTRAFE_HEIGHT K95_HEIGHT
static const Key KStrafeKeys[] = {
{0, "Sidelight", "lsidel", 0, KSTRAFE_HEIGHT/2, KSTRAFE_X_START, KSTRAFE_HEIGHT, true, false},
{0, "Sidelight", "rsidel", KSTRAFE_WIDTH, KSTRAFE_HEIGHT/2, KSTRAFE_X_START, KSTRAFE_HEIGHT, true, false},
{0, "Logo", "logo", KSTRAFE_X_START, 0, NS, true, false},
{0, "Function", "fn", 152, 75, NS, true, true}
};
// Mouse map - M65
static const Key M65Keys[] = {
{0, "Left Mouse", "mouse1", 8, 0, 14, 32, false, true}, {0, "Right Mouse", "mouse2", 30, 0, 14, 32, false, true}, {0, "Middle Mouse", "mouse3", 22, 8, 8, 7, false, true},
{0, "Wheel Up", "wheelup", 22, 4, 8, 5, false, true}, {0, "Wheel Down", "wheeldn", 22, 14, 8, 5, false, true}, {0, "Wheel Light", "front", 22, 15, 8, 8, true, false},
{0, "DPI Up", "dpiup", 22, 19, 8, 6, false, true}, {0, "DPI Light", "dpi", 22, 24, 8, 8, true, false}, {0, "DPI Down", "dpidn", 22, 31, 8, 6, false, true},
{0, "Forward", "mouse5", 5, 24, 5, 9, false, true}, {0, "Back", "mouse4", 5, 33, 5, 10, false, true}, {0, "Sniper", "sniper", 0, 25, 5, 15, false, true},
{0, "Logo", "back", 14, 55, 24, 12, true, false}
};
#define KEYCOUNT_M65 (sizeof(M65Keys) / sizeof(Key))
#define M65_WIDTH 52
#define M65_HEIGHT 67
// Sabre
static const Key SabreKeys[] = {
{0, "Left Mouse", "mouse1", 8, 0, 14, 32, false, true}, {0, "Right Mouse", "mouse2", 30, 0, 14, 32, false, true}, {0, "Middle Mouse", "mouse3", 22, 9, 8, 7, false, true}, {0, "Front light", "front", 8, -2, 14, 8, true, false },
{0, "Wheel Up", "wheelup", 22, 5, 8, 5, false, true}, {0, "Wheel Down", "wheeldn", 22, 15, 8, 5, false, true}, {0, "Wheel Light", "wheel", 22, 5, 8, 15, true, false}, {0, "Extra button", "thumb1", 22, 20, 8, 18, false, true},
{0, "DPI Up", "dpiup", 5, 3, 5, 7, false, true}, {0, "DPI Down", "dpidn", 5, 10, 5, 7, false, true}, {0, "DPI Light", "dpi", 5, 4, 5, 12, true, false},
{0, "Forward", "mouse5", 5, 24, 5, 9, false, true}, {0, "Back", "mouse4", 5, 33, 5, 10, false, true},
{0, "Logo", "back", 14, 50, 24, 12, true, false}
};
#define KEYCOUNT_SABRE (sizeof(SabreKeys) / sizeof(Key))
#define SABRE_WIDTH M65_WIDTH
#define SABRE_HEIGHT M65_HEIGHT
// Harpoon
static const Key HarpoonKeys[] = {
{0, "Left Mouse", "mouse1", 10, 5, 14, 26, false, true}, {0, "Right Mouse", "mouse2", 30, 5, 14, 26, false, true}, {0, "Middle Mouse", "mouse3", 25, 11, 6, 7, false, true},
{0, "Wheel Up", "wheelup", 25, 7, 6, 5, false, true}, {0, "Wheel Down", "wheeldn", 25, 17, 6, 5, false, true},
{0, "DPI Cycle", "dpiup", 25, 23, 6, 10, false, true}, {0, "Logo Light", "dpi", 17, 40, 20, 20, true, false},
{0, "Forward", "mouse5", 3, 24, 5, 10, false, true}, {0, "Back", "mouse4", 3, 33, 5, 10, false, true}
};
#define KEYCOUNT_HARPOON (sizeof(HarpoonKeys) / sizeof(Key))
#define HARPOON_WIDTH M65_WIDTH
#define HARPOON_HEIGHT M65_HEIGHT
// Glaive
static const Key GlaiveKeys[] = {
{0, "Left Mouse", "mouse1", 17, 3, 14, 18, false, true}, {0, "Right Mouse", "mouse2", 37, 3, 14, 18, false, true}, {0, "Middle Mouse", "mouse3", 31, 9, 7, 7, false, true}, {0, "Front light", "front", 16, -5, 36, 8, true, false },
{0, "Wheel Up", "wheelup", 31, 5, 7, 5, false, true}, {0, "Wheel Down", "wheeldn", 31, 15, 7, 5, false, true}, {0, "Side Lights", "side", 22, 24, 7, 20, true, false},
{0, "DPI Cycle", "dpiup", 31, 19, 6, 12, false, true}, {0, "Logo Light", "back", 24, 43, 20, 20, true, false},
{0, "Forward", "mouse5", 15, 22, 5, 11, false, true}, {0, "Back", "mouse4", 15, 32, 5, 11, false, true}
};
#define KEYCOUNT_GLAIVE (sizeof(GlaiveKeys) / sizeof(Key))
#define GLAIVE_WIDTH M65_WIDTH
#define GLAIVE_HEIGHT M65_HEIGHT
// Katar
static const Key KatarKeys[] = {
{0, "Left Mouse", "mouse1", 7, 4, 14, 18, false, true}, {0, "Right Mouse", "mouse2", 28, 4, 14, 18, false, true}, {0, "Middle Mouse", "mouse3", 22, 9, 7, 7, false, true},
{0, "Wheel Up", "wheelup", 22, 5, 7, 5, false, true}, {0, "Wheel Down", "wheeldn", 22, 15, 7, 5, false, true},
{0, "DPI Cycle", "dpiup", 22, 19, 6, 12, false, true}, {0, "Logo Light", "front", 15, 43, 20, 20, true, false},
};
#define KEYCOUNT_KATAR (sizeof(KatarKeys) / sizeof(Key))
// Scimitar
static const Key ScimKeys[] = {
{0, "Left Mouse", "mouse1", 8, 0, 14, 32, false, true}, {0, "Right Mouse", "mouse2", 30, 0, 12, 32, false, true}, {0, "Middle Mouse", "mouse3", 22, 9, 8, 6, false, true}, {0, "Front light", "front", 30, 0, 12, 8, true, false },
{0, "Wheel Up", "wheelup", 22, 3, 8, 6, false, true}, {0, "Wheel Down", "wheeldn", 22, 14, 8, 6, false, true}, {0, "Wheel Light", "wheel", 22, 3, 8, 17, true, false},
{0, "DPI Up", "dpiup", 22, 19, 8, 9, false, true}, {0, "DPI Light", "dpi", 1, 12, 8, 4, true, false}, {0, "DPI Down", "dpidn", 22, 28, 8, 9, false, true},
{0, "Thumb light", "thumb", 0, 21, 10, 24, true, false},
{0, "1", "thumb1", -13, 18, 7, 7, false, true}, {0, "2", "thumb2", -6, 18, 7, 7, false, true}, {0, "3", "thumb3", 1, 18, 7, 7, false, true},
{0, "4", "thumb4", -13, 25, 7, 7, false, true}, {0, "5", "thumb5", -6, 25, 7, 7, false, true}, {0, "6", "thumb6", 1, 25, 7, 7, false, true},
{0, "7", "thumb7", -13, 32, 7, 7, false, true}, {0, "8", "thumb8", -6, 32, 7, 7, false, true}, {0, "9", "thumb9", 1, 32, 7, 7, false, true},
{0, "10", "thumb10", -13, 39, 7, 7, false, true}, {0, "11", "thumb11", -6, 39, 7, 7, false, true}, {0, "12", "thumb12", 1, 39, 7, 7, false, true},
{0, "Logo", "back", 14, 50, 24, 16, true, false}
};
#define KEYCOUNT_SCIM (sizeof(ScimKeys) / sizeof(Key))
#define SCIM_WIDTH M65_WIDTH
#define SCIM_HEIGHT M65_HEIGHT
// M95
static const Key M95Keys[] = {
{0, "Left Mouse", "mouse1", 9, 6, 14, 26, false, true}, {0, "Right Mouse", "mouse2", 30, 6, 14, 26, false, true}, {0, "Middle Mouse", "mouse3", 22, 8, 8, 7, false, true},
{0, "4", "thumb6", 23, 28, 7, 12, false, true},
{0, "Wheel Up", "wheelup", 22, 4, 8, 5, false, true}, {0, "Wheel Down", "wheeldn", 22, 14, 8, 5, false, true}, {0, "DPI Up (5)", "dpiup", 5, -1, 6, 9, false, true}, {0, "DPI Down (6)", "dpidn", 5, 6, 6, 9, false, true},
{0, "Forward (7)", "mouse6", -42, 14, 14, 8, false, true}, {0, "Back (8)", "mouse7", -30, 14, 14, 8, false, true}, {0, "Sniper (14)", "sniper", -40, 20, 8, 14, false, true},
{0, "9", "thumb1", -18, 14, 18, 8, false, true}, {0, "15", "thumb7", -18, 20, 10, 20, false, true},
{0, "10", "thumb2", -10, 21, 10, 11, false, true},{0, "11", "thumb3", -10, 30, 10, 11, false, true},
{0, "12", "thumb4", -18, 38, 18, 8, false, true}, {0, "13", "thumb5", -34, 38, 18, 8, false, true},
{0, "Logo", "back", 20, 55, 12, 12, true, false}
};
#define KEYCOUNT_M95 (sizeof(M95Keys) / sizeof(Key))
// K95 Platinum lightbar
static const Key K95PLbar[] = {
{0, 0, "topbar1", 4, -3, LBS, true, false}, {0, 0, "topbar2", 19, -3, LBS, true, false}, {0, 0, "topbar3", 34, -3, LBS, true, false}, {0, 0, "topbar4", 49, -3, LBS, true, false}, {0, 0, "topbar5", 64, -3, LBS, true, false}, {0, 0, "topbar6", 79, -3, LBS, true, false},
{0, 0, "topbar7", 94, -3, LBS, true, false}, {0, 0, "topbar8", 109, -3, LBS, true, false}, {0, 0, "topbar9", 124, -3, LBS, true, false}, {0, 0, "topbar10", 139, -3, LBS, true, false}, {0, 0, "topbar11", 154, -3, LBS, true, false}, {0, 0, "topbar12", 169, -3, LBS, true, false},
{0, 0, "topbar13", 184, -3, LBS, true, false}, {0, 0, "topbar14", 199, -3, LBS, true, false}, {0, 0, "topbar15", 214, -3, LBS, true, false}, {0, 0, "topbar16", 229, -3, LBS, true, false}, {0, 0, "topbar17", 244, -3, LBS, true, false}, {0, 0, "topbar18", 259, -3, LBS, true, false},
{0, 0, "topbar19", 274, -3, LBS, true, false},
};
#define LBARCOUNT_K95P (sizeof(K95PLbar) / sizeof(Key))
// MM800 Polaris
#define POLARIS_V 6, 14
#define POLARIS_H 14, 6
static const Key PolarisZones[] = {
{0, "Zone 1", "zone1", 65, 4, POLARIS_V, true, false}, {0, "Zone 2", "zone2", 65, 16, POLARIS_V, true, false}, {0, "Zone 3", "zone3", 65, 28, POLARIS_V, true, false}, {0, "Zone 4", "zone4", 65, 40, POLARIS_V, true, false},
{0, "Zone 5", "zone5", 65, 52, POLARIS_V, true, false}, {0, "Zone 6", "zone6", 43, 62, POLARIS_H, true, false}, {0, "Zone 7", "zone7", 31, 62, POLARIS_H, true, false}, {0, "Zone 8", "zone8", 19, 62, POLARIS_H, true, false},
{0, "Zone 9", "zone9", 7, 62, POLARIS_H, true, false}, {0, "Zone 10", "zone10", -5, 62, POLARIS_H, true, false}, {0, "Zone 11", "zone11", -19, 52, POLARIS_V, true, false}, {0, "Zone 12", "zone12", -19, 40, POLARIS_V, true, false},
{0, "Zone 13", "zone13", -19, 28, POLARIS_V, true, false}, {0, "Zone 14", "zone14", -19, 16, POLARIS_V, true, false}, {0, "Zone 15", "zone15", -19, 4, POLARIS_V, true, false}
};
#define KEYCOUNT_POLARIS (sizeof(PolarisZones) / sizeof(Key))
#define ST100_V 6,22
#define ST100_H 22,6
static const Key ST100Zones[] = {
{0, "Zone 1", "zone1", 16, 10, ST100_H, true, false}, {0, "Zone 2", "zone2", 36, 10, ST100_H, true, false}, {0, "Zone 3", "zone3", 52, 30, ST100_V, true, false}, {0, "Zone 4", "zone4", 52, 50, ST100_V, true, false},
{0, "Logo", "zone5", 21, -1, NS, true, false}, // Logo
{0, "Zone 6", "zone6", 16, 66, ST100_H, true, false}, {0, "Zone 7", "zone7", -4, 50, ST100_V, true, false}, {0, "Zone 8", "zone8", -4, 30, ST100_V, true, false},
{0, "Zone 9", "zone9", -4, 10, ST100_H, true, false},
};
#define KEYCOUNT_ST100 (sizeof(ST100Zones) / sizeof(Key))
// Mouse map - Ironclaw
static const Key IronclawKeys[] = {
// primary keys
{0, "Left Mouse", "mouse1", 12, 0, 12, 28, false, true },
{0, "Right Mouse", "mouse2", 31, 0, 12, 28, false, true },
// center column keys
{0, "Wheel Up", "wheelup", 23, 3, 8, 7, false, true },
{0, "Middle Mouse", "mouse3", 23, 7, 8, 6, false, true },
{0, "Wheel Down", "wheeldn", 23, 12, 8, 7, false, true },
{0, "Profile Cycle", "profswitch", 23, 18, 9, 9, false, true },
{0, "DPI Cycle", "dpiup", 23, 26, 8, 9, false, true },
// left side forward/back keys
{0, "Forward", "mouse5", 6, 20, 5, 12, false, true },
{0, "Back", "mouse4", 7, 32, 5, 12, false, true },
// zones for LEDs
{0, "Logo", "back", 21, 50, NS, true, false },
{0, "Wheel", "wheel", 23, 3, 8, 14, true, false },
// need to add DPI LED, even if not directly configurable for indicator to work
{0, "DPI", "dpi", 10, 10, 8, 8, true, false }
};
#define KEYCOUNT_IRONCLAW (sizeof(IronclawKeys) / sizeof(Key))
#define IRONCLAW_WIDTH 52
#define IRONCLAW_HEIGHT 67
// Nightsword
static const Key NightswordKeys[] = {
//Primary buttons
{0, "Left Mouse", "mouse1", 14, 6, 12, 26, false, true},
{0, "Right Mouse", "mouse2", 34, 6, 12, 26, false, true},
{0, "Wheel Up", "wheelup", 26, 5, 6, 5, false, true},
{0, "Middle Mouse", "mouse3", 26, 10, 6, 5, false, true},
{0, "Wheel Down", "wheeldn", 26, 15, 6, 5, false, true},
//Lighting zones
{0, "Wheel Light", "wheel", 26, 5, 8, 15, true, false},
{0, "Front light", "front", 12, -2, 36, 8, true, false },
{0, "Logo", "back", 24, 50, 12, 12, true, false},
{0, "Back light", "side", 12, 64, 36, 8, true, false }, //Addition; side == bottom, under logo
{0, "DPI Light", "dpi", 6, 11, 5, 12, true, false}, // thumb side DPI indicator light
//DPI keys
{0, "DPI Up", "dpiup", 12, 10, 5, 7, false, true},
{0, "DPI Down", "dpidn", 12, 18, 5, 7, false, true},
//Profile keys
{0, "Profile Up", "profswitch", 26, 18, 6, 10, false, true },
{0, "Profile Down", "profdn", 26, 26, 6, 10, false, true },
//Thumb keys (extra should be sniper)
{0, "Forward", "mouse5", 8, 21, 5, 9, false, true},
{0, "Back", "mouse4", 8, 30, 5, 10, false, true},
{0, "Sniper", "sniper", 0, 26, 8, 8, false, true}
};
#define KEYCOUNT_NIGHTSWORD (sizeof(NightswordKeys) / sizeof(Key))
#define NIGHTSWORD_WIDTH M65_WIDTH
#define NIGHTSWORD_HEIGHT M65_HEIGHT
// Map getter. Each model/layout pair only needs to be constructed once; after that, future KeyMaps can copy the existing maps.
#define N_MODELS KeyMap::_MODEL_MAX
#define N_LAYOUTS KeyMap::_LAYOUT_MAX
static QHash<QString, Key> K95BaseMap;
static QHash<QString, Key> standardMaps[N_MODELS][N_LAYOUTS];
static QHash<QString, Key> getMap(KeyMap::Model model, KeyMap::Layout layout){
if(model < 0 || layout < 0 || model >= N_MODELS || layout >= N_LAYOUTS)
return QHash<QString, Key>();
// Return the map if it's already filled out
QHash<QString, Key>& map = standardMaps[model][layout];
if(!map.empty())
return map;
// Otherwise, create it
switch(model){
case KeyMap::K95:{
// The K95 maps serve as bases for all the other keyboards
// Fetch the master map, or create it if not yet done
if(K95BaseMap.empty()){
for(const Key* key = K95Keys; key < K95Keys + KEYCOUNT_K95; key++)
K95BaseMap[key->name] = *key;
}
map = K95BaseMap;
// Patch the map for the layout
switch(layout){
case KeyMap::DK:
patch(map, patchDK);
break;
case KeyMap::EU_DVORAK:
patch(map, patchDvorak); // fall through
case KeyMap::EU:
patch(map, patchEU);
break;
case KeyMap::GB_DVORAK:
case KeyMap::US_DVORAK:
patch(map, patchDvorak);
break;
case KeyMap::FR:
patch(map, patchFR);
break;
case KeyMap::DE:
patch(map, patchDE);
break;
case KeyMap::IT:
patch(map, patchIT);
break;
case KeyMap::NO:
patch(map, patchNO);
break;
case KeyMap::MX:
patch(map, patchMX);
break;
case KeyMap::PT_BR:
patch(map, patchPTBR);
break;
case KeyMap::ES:
patch(map, patchES);
break;
case KeyMap::SE:
patch(map, patchSE);
break;
case KeyMap::JP:
/*patch(map, patchJP);
break;*/
default:;
// English QWERTY - no patch needed
}
if(KeyMap::isJP(layout))
patchJP106(map);
else if(KeyMap::isPTBR(layout))
patchABNT2(map);
else if(KeyMap::isISO(layout))
patchISO(map);
else
patchANSI(map);
// Done! return the map
break;
}
case KeyMap::K95P:{
// The K95 Platinum map is based on the K95
map = getMap(KeyMap::K95, layout);
// Remove excess G keys
map.remove("g7");
map.remove("g8");
map.remove("g9");
map.remove("g10");
map.remove("g11");
map.remove("g12");
map.remove("g13");
map.remove("g14");
map.remove("g15");
map.remove("g16");
map.remove("g17");
map.remove("g18");
// Place the remaining G keys vertically
map["g1"].x = 22;
map["g2"].x = 22;
map["g3"].x = 22;
map["g4"].x = 22;
map["g5"].x = 22;
map["g6"].x = 22;
//map["g1"].y = 14+(12*0);
map["g2"].y = 26; //14+(12*1)
map["g3"].y = 38; //14+(12*2)
map["g4"].y = 50; //14+(12*3)
map["g5"].y = 62; //14+(12*4)
map["g6"].y = 74; //14+(12*5)
// Remove M keys
map.remove("m1");
map.remove("m2");
map.remove("m3");
map.remove("mr");
// Add profile button
map["profswitch"] = {0, "Profile Switch", "profswitch", 64, 1, 11, 8, true, true};
// Centre Brightness/Winlock between F1 and F4
map["light"].x = 75;
map["lock"].x = 86;
// Resize them
map["light"].height = 8;
map["lock"].height = 8;
map["light"].width = 11;
map["lock"].width = 11;
// Mute is above Stop
map["mute"].x -= 11;
map["voldn"].x -= 11;
map["volup"].x -= 11;
// Move the buttons on the top a bit further down to centre them
map["light"].y += 1;
map["lock"].y += 1;
map["mute"].y += 1;
map["voldn"].y += 1;
map["volup"].y += 1;
// Shift all keys down (to make room for the lightbar), and to the left
QMutableHashIterator<QString, Key> i(map);
while(i.hasNext()){
i.next();
i.value().x -= K95P_X_START;
i.value().y += 6;
}
// Add lightbar
for(const Key* key = K95PLbar; key < K95PLbar + LBARCOUNT_K95P; key++)
map.insert(key->name, *key);
break;
}
case KeyMap::K70:{
// The K70 maps are based on the K95 maps. However all the keys are shifted left and the G keys are removed
map = getMap(KeyMap::K95, layout);
QMutableHashIterator<QString, Key> i(map);
while(i.hasNext()){
i.next();
// Move key to left. Remove it if it fell off the edge
if((i.value().x -= K70_X_START) < 0)
i.remove();
}
// Remove the M buttons as well
map.remove("mr");
map.remove("m1");
map.remove("m2");
map.remove("m3");
// Done!
break;
}
case KeyMap::K70MK2:{
// Same as K70 but buttons moved to the left, profswitch, and two logo lights (using m3, g11)
map = getMap(KeyMap::K70, layout);
// Starting from the right of F2
// Add profswitch
map["profswitch"] = {0, "Profile Switch", "profswitch", 40, 0, 10, 8, true, true};
map["light"].x = 49;
map["light"].width = 10;
map["light"].height = 8;
map["lock"].x = 58;
map["lock"].width = 10;
map["lock"].height = 8;
// Add logo1 (m3)
map["m3"] = {0, "Logo 1", "m3", 118, 0, NS, true, false};
// Add logo2 (g11)
map["g11"] = {0, "Logo 2", "g11", 138, 0, NS, true, false};
// Move mute and volup/dn one block to the left
map["mute"].x -= 10;
map["volup"].x -= 10;
map["voldn"].x -= 10;
break;
}
case KeyMap::STRAFE_MK2:{
map = getMap(KeyMap::K70MK2, layout);
// move everything right to make the space for the left sidelight
QMutableHashIterator<QString, Key> i(map);
while(i.hasNext()){
i.next();
i.value().x += KSTRAFE_X_START;
}
// Move profswitch, light and lwin two blocks to the left
map["profswitch"].x -=20;
map["light"].x -= 20;
map["lock"].x -= 20;
map["lsidel"] = KStrafeKeys[0];
map["rsidel"] = KStrafeKeys[1];
break;
}
case KeyMap::K68:{
// Same as the K70, except volume up and down keys
map = getMap(KeyMap::K70, layout);
for(const Key* key = K68TopRow; key < K68TopRow + K68_TOP_COUNT; key++)
map[key->name] = *key;
break;
}
case KeyMap::K66:{
// Same as the K68, except there's no brightness button
map = getMap(KeyMap::K68, layout);
map.remove("light");
break;
}
case KeyMap::K65:{
// The K65 maps additionally remove the numpad and have a modified top row
map = getMap(KeyMap::K70, layout);
QMutableHashIterator<QString, Key> i(map);
while(i.hasNext()){
i.next();
if(i.value().x >= K65_WIDTH)
i.remove();
}
for(const Key* key = K65TopRow; key < K65TopRow + K65_TOP_COUNT; key++)
map[key->name] = *key;
map.remove("rwin");
map["fn"] = KStrafeKeys[3];
map["fn"].x -= 12;
if(KeyMap::isJP(layout))
patchJP106fn(map);
// Done!
break;
}
case KeyMap::K63:{
// Same as the K65 but without the Fn key
map = getMap(KeyMap::K70, layout);
QMutableHashIterator<QString, Key> i(map);
while(i.hasNext()){
i.next();
if(i.value().x >= K65_WIDTH)
i.remove();
}
for(const Key* key = K63TopRow; key < K63TopRow + K63_TOP_COUNT; key++)
map[key->name] = *key;
break;
}
case KeyMap::K55:{
// The K55 map is based on the K95
map = getMap(KeyMap::K95, layout);
// Remove excess G keys
map.remove("g7");
map.remove("g8");
map.remove("g9");
map.remove("g10");
map.remove("g11");
map.remove("g12");
map.remove("g13");
map.remove("g14");
map.remove("g15");
map.remove("g16");
map.remove("g17");
map.remove("g18");
// Place the remaining G keys vertically
map["g1"].x = 22;
map["g2"].x = 22;
map["g3"].x = 22;
map["g4"].x = 22;
map["g5"].x = 22;
map["g6"].x = 22;
//map["g1"].y = 14+(12*0);
map["g2"].y = 26; //14+(12*1)
map["g3"].y = 38; //14+(12*2)
map["g4"].y = 50; //14+(12*3)
map["g5"].y = 62; //14+(12*4)
map["g6"].y = 74; //14+(12*5)
// Remove M keys
map.remove("m1");
map.remove("m2");
map.remove("m3");
// Move MR to the left of the brightness button
map["mr"].x = 210;
// Resize and move Volume Up/Down
map["voldn"].x = 285;
map["voldn"].y = 0;
map["voldn"].width = 13;
map["voldn"].height = 8;
map["volup"].x = 297;
map["volup"].y = 0;
map["volup"].width = 13;
map["volup"].height = 8;
// Replace rwin with Fn
map["fn"] = KStrafeKeys[3];
map["fn"].x = map["rwin"].x;
map.remove("rwin");
if(KeyMap::isJP(layout))
patchJP106fn(map);
// Shift all keys to the left, and disable their LEDs
QMutableHashIterator<QString, Key> i(map);
while(i.hasNext()){
i.next();
i.value().x -= K95P_X_START;
i.value().hasLed = false;
}
// Append the zones to the keymap
for(const Key* key = K55Zones; key < K55Zones + K55_ZONES; key++)
map[key->name] = *key;
break;
}
case KeyMap::STRAFE:{
// The Strafe RGB maps are based on the K70 map minus the media keys
map = getMap(KeyMap::K70, layout);
//move light and lock right
map["light"].x=285 - K70_X_START;
//map["light"].hasLed=false;
map["lock"].x=297 - K70_X_START;
//map["lock"].hasLed=false;
// move everything right to make the space for the left sidelight
QMutableHashIterator<QString, Key> i(map);
while(i.hasNext()){
i.next();
i.value().x += KSTRAFE_X_START;
}
// Add Strafe lights and keys
map["lsidel"] = KStrafeKeys[0];
map["rsidel"] = KStrafeKeys[1];
map["logo"] = KStrafeKeys[2];
map["fn"] = KStrafeKeys[3];
map.remove("rwin");
// remove media controls
map.remove("mute");
map.remove("volup");
map.remove("voldn");
map.remove("stop");
map.remove("prev");
map.remove("play");
map.remove("next");
if(KeyMap::isJP(layout))
patchJP106fn(map);
// Done!
break;
}
case KeyMap::M65:{
// M65 isn't a keyboard; all mouse maps are unique.
for(const Key* key = M65Keys; key < M65Keys + KEYCOUNT_M65; key++){
// Keyboard keys are written from the center because that's where the LEDs are, but the mouse buttons are odd shapes so they're
// written from the upper left
Key translatedKey = *key;
translatedKey.x += translatedKey.width / 2;
translatedKey.y += translatedKey.height / 2;
map[key->name] = translatedKey;
}
// Mice also have no layout patches - no other changes necessary
break;
}
case KeyMap::SABRE:{
// Sabre mouse
for(const Key* key = SabreKeys; key < SabreKeys + KEYCOUNT_SABRE; key++){
// Like the M65, the keys are upper-left justified
Key translatedKey = *key;
translatedKey.x += translatedKey.width / 2;
translatedKey.y += translatedKey.height / 2;
map[key->name] = translatedKey;
}
break;
}
case KeyMap::SCIMITAR:{
// Scimitar mouse
for(const Key* key = ScimKeys; key < ScimKeys + KEYCOUNT_SCIM; key++){
Key translatedKey = *key;
translatedKey.x += translatedKey.width / 2;
translatedKey.y += translatedKey.height / 2;
map[key->name] = translatedKey;
}
break;
}
case KeyMap::HARPOON:{
// Harpoon mouse
for(const Key* key = HarpoonKeys; key < HarpoonKeys + KEYCOUNT_HARPOON; key++){
Key translatedKey = *key;
translatedKey.x += translatedKey.width / 2;
translatedKey.y += translatedKey.height / 2;
map[key->name] = translatedKey;
}
break;
}
case KeyMap::GLAIVE:{
// Glaive mouse
for(const Key* key = GlaiveKeys; key < GlaiveKeys + KEYCOUNT_GLAIVE; key++){
Key translatedKey = *key;
translatedKey.x += translatedKey.width / 2;
translatedKey.y += translatedKey.height / 2;
map[key->name] = translatedKey;
}
break;
}
case KeyMap::KATAR:{
// Katar
for(const Key* key = KatarKeys; key < KatarKeys + KEYCOUNT_KATAR; key++){
Key translatedKey = *key;
translatedKey.x += translatedKey.width / 2;
translatedKey.y += translatedKey.height / 2;
map[key->name] = translatedKey;
}
break;
}
case KeyMap::POLARIS:{
// MM800 Polaris Mousepad
for(const Key* key = PolarisZones; key < PolarisZones + KEYCOUNT_POLARIS; key++){
Key translatedKey = *key;
translatedKey.x += translatedKey.width / 2;
translatedKey.y += translatedKey.height / 2;
map[key->name] = translatedKey;
}
break;
}
case KeyMap::ST100:{
for(const Key* key = ST100Zones; key < ST100Zones + KEYCOUNT_ST100; key++){
Key translatedKey = *key;
translatedKey.x += translatedKey.width / 2;
translatedKey.y += translatedKey.height / 2;
map[key->name] = translatedKey;
}
break;
}
// Same as M65 but with the wheel zone instead of the front one
case KeyMap::M65E:{
map = getMap(KeyMap::M65, layout);
map["wheel"] = {0, "Wheel Light", "wheel", map["front"].x, map["front"].y, map["front"].width, map["front"].height, true, false};
map.remove("front");
break;
}
case KeyMap::M95:{
for(const Key* key = M95Keys; key < M95Keys + KEYCOUNT_M95; key++){
Key translatedKey = *key;
translatedKey.x += translatedKey.width / 2;
translatedKey.y += translatedKey.height / 2;
map[key->name] = translatedKey;
}
break;
}
case KeyMap::IRONCLAW:{
// M65 isn't a keyboard; all mouse maps are unique.
for(const Key* key = IronclawKeys; key < IronclawKeys + KEYCOUNT_IRONCLAW; key++){
// Keyboard keys are written from the center because that's where the LEDs are, but the mouse buttons are odd shapes so they're
// written from the upper left
Key translatedKey = *key;
translatedKey.x += translatedKey.width / 2;
translatedKey.y += translatedKey.height / 2;
map[key->name] = translatedKey;
}
// Mice also have no layout patches - no other changes necessary
break;
}
case KeyMap::NIGHTSWORD:{
// cloned from IRONCLAW above
for(const Key* key = NightswordKeys; key < NightswordKeys + KEYCOUNT_NIGHTSWORD; key++){
Key translatedKey = *key;
translatedKey.x += translatedKey.width / 2;
translatedKey.y += translatedKey.height / 2;
map[key->name] = translatedKey;
}
// Mice also have no layout patches - no other changes necessary
break;
}
default:; // <- stop GCC from complaining
}
// Map is finished, return result
return map;
}
KeyMap::Layout KeyMap::locale(QList<QPair<int, QString>>* layouts){
setlocale(LC_ALL, "");
QString loc = setlocale(LC_CTYPE, 0);
loc = loc.toLower().replace('_', '-');
KeyMap::Layout layout = KeyMap::NO_LAYOUT;
if(loc.startsWith("dk-"))
layout = KeyMap::DK;
else if(loc.startsWith("fr-"))
layout = KeyMap::FR;
else if(loc.startsWith("de-"))
layout = KeyMap::DE;
else if(loc.startsWith("it-"))
layout = KeyMap::IT;
else if(loc.startsWith("ja-"))
layout = KeyMap::JP;
else if(loc.startsWith("pl-"))
layout = KeyMap::PL;
else if(loc.startsWith("pt-br"))
layout = KeyMap::PT_BR;
else if(loc.startsWith("no-"))
layout = KeyMap::NO;
else if(loc.startsWith("es-es"))
// Spain uses the ES layout
layout = KeyMap::ES;
else if(loc.startsWith("es-"))
// Other Spanish locales use MX
layout = KeyMap::MX;
else if(loc.startsWith("se-"))
layout = KeyMap::SE;
else if(loc.startsWith("en-us") || loc.startsWith("en-au") || loc.startsWith("en-ca") || loc.startsWith("en-hk") || loc.startsWith("en-in") || loc.startsWith("en-nz") || loc.startsWith("en-ph") || loc.startsWith("en-sg") || loc.startsWith("en-za"))
// Most English locales use US
layout = KeyMap::US;
else if(loc.startsWith("en-gb"))
layout = KeyMap::GB;
// Check if the hardware supports the detected layout
for(int i = 0; i < layouts->count(); i++)
if(layouts->at(i).first == (int)layout)
return layout;
// If no matching layout was found, pick one from the list
KeyMap::Layout retlayout = (KeyMap::Layout)layouts->at(0).first;
// Pick English as the default ISO layout
if(retlayout == KeyMap::DK)
retlayout = KeyMap::EU;
return retlayout;
}
KeyMap::Layout KeyMap::getLayout(const QString& name){
QString lower = name.toLower();
if(lower == "dk")
return DK;
if(lower == "eu")
return EU;
if(lower == "eu_dvorak")
return EU_DVORAK;