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napi.h
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napi.h
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#ifndef SRC_NAPI_H_
#define SRC_NAPI_H_
#include "node_api.h"
#include <functional>
#include <initializer_list>
#include <string>
#include <vector>
// VS2015 RTM has bugs with constexpr, so require min of VS2015 Update 3 (known good version)
#if !defined(_MSC_VER) || _MSC_FULL_VER >= 190024210
#define NAPI_HAS_CONSTEXPR 1
#endif
// VS2013 does not support char16_t literal strings, so we'll work around it using wchar_t strings
// and casting them. This is safe as long as the character sizes are the same.
#if defined(_MSC_VER) && _MSC_VER <= 1800
static_assert(sizeof(char16_t) == sizeof(wchar_t), "Size mismatch between char16_t and wchar_t");
#define NAPI_WIDE_TEXT(x) reinterpret_cast<char16_t*>(L ## x)
#else
#define NAPI_WIDE_TEXT(x) u ## x
#endif
// If C++ exceptions are not explicitly enabled or disabled, enable them
// if exceptions were enabled in the compiler settings.
#if !defined(NAPI_CPP_EXCEPTIONS) && !defined(NAPI_DISABLE_CPP_EXCEPTIONS)
#if defined(_CPPUNWIND) || defined (__EXCEPTIONS)
#define NAPI_CPP_EXCEPTIONS
#else
#error Exception support not detected. \
Define either NAPI_CPP_EXCEPTIONS or NAPI_DISABLE_CPP_EXCEPTIONS.
#endif
#endif
#ifdef _NOEXCEPT
#define NAPI_NOEXCEPT _NOEXCEPT
#else
#define NAPI_NOEXCEPT noexcept
#endif
////////////////////////////////////////////////////////////////////////////////
/// N-API C++ Wrapper Classes
///
/// These classes wrap the "N-API" ABI-stable C APIs for Node.js, providing a
/// C++ object model and C++ exception-handling semantics with low overhead.
/// The wrappers are all header-only so that they do not affect the ABI.
////////////////////////////////////////////////////////////////////////////////
namespace Napi {
// Forward declarations
class Env;
class Value;
class Boolean;
class Number;
class String;
class Object;
class Array;
class Function;
template <typename T> class Buffer;
class Error;
class PropertyDescriptor;
class CallbackInfo;
template <typename T> class Reference;
class TypedArray;
template <typename T> class TypedArrayOf;
typedef TypedArrayOf<int8_t> Int8Array; ///< Typed-array of signed 8-bit integers
typedef TypedArrayOf<uint8_t> Uint8Array; ///< Typed-array of unsigned 8-bit integers
typedef TypedArrayOf<int16_t> Int16Array; ///< Typed-array of signed 16-bit integers
typedef TypedArrayOf<uint16_t> Uint16Array; ///< Typed-array of unsigned 16-bit integers
typedef TypedArrayOf<int32_t> Int32Array; ///< Typed-array of signed 32-bit integers
typedef TypedArrayOf<uint32_t> Uint32Array; ///< Typed-array of unsigned 32-bit integers
typedef TypedArrayOf<float> Float32Array; ///< Typed-array of 32-bit floating-point values
typedef TypedArrayOf<double> Float64Array; ///< Typed-array of 64-bit floating-point values
/// Defines the signature of a N-API C++ module's registration callback (init) function.
typedef void (*ModuleRegisterCallback)(Env env, Object exports, Object module);
/// Environment for N-API values and operations.
///
/// All N-API values and operations must be associated with an environment. An environment
/// instance is always provided to callback functions; that environment must then be used for any
/// creation of N-API values or other N-API operations within the callback. (Many methods infer
/// the environment from the `this` instance that the method is called on.)
///
/// In the future, multiple environments per process may be supported, although current
/// implementations only support one environment per process.
///
/// In the V8 JavaScript engine, a N-API environment approximately corresponds to an Isolate.
class Env {
public:
Env(napi_env env);
operator napi_env() const;
Object Global() const;
Value Undefined() const;
Value Null() const;
bool IsExceptionPending() const;
Error GetAndClearPendingException();
private:
napi_env _env;
};
/// A JavaScript value of unknown type.
///
/// For type-specific operations, convert to one of the Value subclasses using a `To*` or `As()`
/// method. The `To*` methods do type coercion; the `As()` method does not.
///
/// Napi::Value value = ...
/// if (!value.IsString()) throw Napi::TypeError::New(env, "Invalid arg...");
/// Napi::String str = value.As<Napi::String>(); // Cast to a string value
///
/// Napi::Value anotherValue = ...
/// bool isTruthy = anotherValue.ToBoolean(); // Coerce to a boolean value
class Value {
public:
Value(); ///< Creates a new _empty_ Value instance.
Value(napi_env env, napi_value value); ///< Wraps a N-API value primitive.
/// Converts to a N-API value primitive.
///
/// If the instance is _empty_, this returns `nullptr`.
operator napi_value() const;
/// Tests if this value strictly equals another value.
bool operator ==(const Value& other) const;
/// Tests if this value does not strictly equal another value.
bool operator !=(const Value& other) const;
/// Tests if this value strictly equals another value.
bool StrictEquals(const Value& other) const;
/// Gets the environment the value is associated with.
Napi::Env Env() const;
/// Checks if the value is empty (uninitialized).
///
/// An empty value is invalid, and most attempts to perform an operation on an empty value
/// will result in an exception. Note an empty value is distinct from JavaScript `null` or
/// `undefined`, which are valid values.
///
/// When C++ exceptions are disabled at compile time, a method with a `Value` return type may
/// return an empty value to indicate a pending exception. So when not using C++ exceptions,
/// callers should check whether the value is empty before attempting to use it.
bool IsEmpty() const;
napi_valuetype Type() const; ///< Gets the type of the value.
bool IsUndefined() const; ///< Tests if a value is an undefined JavaScript value.
bool IsNull() const; ///< Tests if a value is a null JavaScript value.
bool IsBoolean() const; ///< Tests if a value is a JavaScript boolean.
bool IsNumber() const; ///< Tests if a value is a JavaScript number.
bool IsString() const; ///< Tests if a value is a JavaScript string.
bool IsSymbol() const; ///< Tests if a value is a JavaScript symbol.
bool IsArray() const; ///< Tests if a value is a JavaScript array.
bool IsArrayBuffer() const; ///< Tests if a value is a JavaScript array buffer.
bool IsTypedArray() const; ///< Tests if a value is a JavaScript typed array.
bool IsObject() const; ///< Tests if a value is a JavaScript object.
bool IsFunction() const; ///< Tests if a value is a JavaScript function.
bool IsBuffer() const; ///< Tests if a value is a Node buffer.
/// Casts to another type of `Napi::Value`, when the actual type is known or assumed.
///
/// This conversion does NOT coerce the type. Calling any methods inappropriate for the actual
/// value type will throw `Napi::Error`.
template <typename T> T As() const;
Boolean ToBoolean() const; ///< Coerces a value to a JavaScript boolean.
Number ToNumber() const; ///< Coerces a value to a JavaScript number.
String ToString() const; ///< Coerces a value to a JavaScript string.
Object ToObject() const; ///< Coerces a value to a JavaScript object.
protected:
/// !cond INTERNAL
napi_env _env;
napi_value _value;
/// !endcond
};
/// A JavaScript boolean value.
class Boolean : public Value {
public:
static Boolean New(
napi_env env, ///< N-API environment
bool value ///< Boolean value
);
Boolean(); ///< Creates a new _empty_ Boolean instance.
Boolean(napi_env env, napi_value value); ///< Wraps a N-API value primitive.
operator bool() const; ///< Converts a Boolean value to a boolean primitive.
bool Value() const; ///< Converts a Boolean value to a boolean primitive.
};
/// A JavaScript number value.
class Number : public Value {
public:
static Number New(
napi_env env, ///< N-API environment
double value ///< Number value
);
Number(); ///< Creates a new _empty_ Number instance.
Number(napi_env env, napi_value value); ///< Wraps a N-API value primitive.
operator int32_t() const; ///< Converts a Number value to a 32-bit signed integer value.
operator uint32_t() const; ///< Converts a Number value to a 32-bit unsigned integer value.
operator int64_t() const; ///< Converts a Number value to a 64-bit signed integer value.
operator float() const; ///< Converts a Number value to a 32-bit floating-point value.
operator double() const; ///< Converts a Number value to a 64-bit floating-point value.
int32_t Int32Value() const; ///< Converts a Number value to a 32-bit signed integer value.
uint32_t Uint32Value() const; ///< Converts a Number value to a 32-bit unsigned integer value.
int64_t Int64Value() const; ///< Converts a Number value to a 64-bit signed integer value.
float FloatValue() const; ///< Converts a Number value to a 32-bit floating-point value.
double DoubleValue() const; ///< Converts a Number value to a 64-bit floating-point value.
};
/// A JavaScript string or symbol value (that can be used as a property name).
class Name : public Value {
public:
Name(); ///< Creates a new _empty_ Name instance.
Name(napi_env env, napi_value value); ///< Wraps a N-API value primitive.
};
/// A JavaScript string value.
class String : public Name {
public:
/// Creates a new String value from a UTF-8 encoded C++ string.
static String New(
napi_env env, ///< N-API environment
const std::string& value ///< UTF-8 encoded C++ string
);
/// Creates a new String value from a UTF-16 encoded C++ string.
static String New(
napi_env env, ///< N-API environment
const std::u16string& value ///< UTF-16 encoded C++ string
);
/// Creates a new String value from a UTF-8 encoded C string.
static String New(
napi_env env, ///< N-API environment
const char* value ///< UTF-8 encoded null-terminated C string
);
/// Creates a new String value from a UTF-16 encoded C string.
static String New(
napi_env env, ///< N-API environment
const char16_t* value ///< UTF-16 encoded null-terminated C string
);
/// Creates a new String value from a UTF-8 encoded C string with specified length.
static String New(
napi_env env, ///< N-API environment
const char* value, ///< UTF-8 encoded C string (not necessarily null-terminated)
size_t length ///< length of the string in bytes
);
/// Creates a new String value from a UTF-16 encoded C string with specified length.
static String New(
napi_env env, ///< N-API environment
const char16_t* value, ///< UTF-16 encoded C string (not necessarily null-terminated)
size_t length ///< Length of the string in 2-byte code units
);
String(); ///< Creates a new _empty_ String instance.
String(napi_env env, napi_value value); ///< Wraps a N-API value primitive.
operator std::string() const; ///< Converts a String value to a UTF-8 encoded C++ string.
operator std::u16string() const; ///< Converts a String value to a UTF-16 encoded C++ string.
std::string Utf8Value() const; ///< Converts a String value to a UTF-8 encoded C++ string.
std::u16string Utf16Value() const; ///< Converts a String value to a UTF-16 encoded C++ string.
};
/// A JavaScript symbol value.
class Symbol : public Name {
public:
/// Creates a new Symbol value with an optional description.
static Symbol New(
napi_env env, ///< N-API environment
const char* description = nullptr ///< Optional UTF-8 encoded null-terminated C string
/// describing the symbol
);
/// Creates a new Symbol value with a description.
static Symbol New(
napi_env env, ///< N-API environment
const std::string& description ///< UTF-8 encoded C++ string describing the symbol
);
/// Creates a new Symbol value with a description.
static Symbol New(
napi_env env, ///< N-API environment
String description ///< String value describing the symbol
);
/// Creates a new Symbol value with a description.
static Symbol New(
napi_env env, ///< N-API environment
napi_value description ///< String value describing the symbol
);
Symbol(); ///< Creates a new _empty_ Symbol instance.
Symbol(napi_env env, napi_value value); ///< Wraps a N-API value primitive.
};
/// A JavaScript object value.
class Object : public Value {
public:
/// Enables property and element assignments using indexing syntax.
///
/// Example:
///
/// Napi::Value propertyValue = object1['A'];
/// object2['A'] = propertyValue;
/// Napi::Value elementValue = array[0];
/// array[1] = elementValue;
template <typename Key>
class PropertyLValue {
public:
/// Converts an L-value to a value.
operator Value() const;
/// Assigns a value to the property. The type of value can be
/// anything supported by `Object::Set`.
template <typename ValueType>
PropertyLValue& operator =(ValueType value);
private:
PropertyLValue() = delete;
PropertyLValue(Object object, Key key);
napi_env _env;
napi_value _object;
Key _key;
friend class Napi::Object;
};
/// Creates a new Object value.
static Object New(
napi_env env ///< N-API environment
);
Object(); ///< Creates a new _empty_ Object instance.
Object(napi_env env, napi_value value); ///< Wraps a N-API value primitive.
/// Gets or sets a named property.
PropertyLValue<std::string> operator [](
const char* utf8name ///< UTF-8 encoded null-terminated property name
);
/// Gets or sets a named property.
PropertyLValue<std::string> operator [](
const std::string& utf8name ///< UTF-8 encoded property name
);
/// Gets or sets an indexed property or array element.
PropertyLValue<uint32_t> operator [](
uint32_t index /// Property / element index
);
/// Gets a named property.
Value operator [](
const char* utf8name ///< UTF-8 encoded null-terminated property name
) const;
/// Gets a named property.
Value operator [](
const std::string& utf8name ///< UTF-8 encoded property name
) const;
/// Gets an indexed property or array element.
Value operator [](
uint32_t index ///< Property / element index
) const;
/// Checks whether a property is present.
bool Has(
napi_value key ///< Property key primitive
) const;
/// Checks whether a property is present.
bool Has(
Value key ///< Property key
) const;
/// Checks whether a named property is present.
bool Has(
const char* utf8name ///< UTF-8 encoded null-terminated property name
) const;
/// Checks whether a named property is present.
bool Has(
const std::string& utf8name ///< UTF-8 encoded property name
) const;
/// Gets a property.
Value Get(
napi_value key ///< Property key primitive
) const;
/// Gets a property.
Value Get(
Value key ///< Property key
) const;
/// Gets a named property.
Value Get(
const char* utf8name ///< UTF-8 encoded null-terminated property name
) const;
/// Gets a named property.
Value Get(
const std::string& utf8name ///< UTF-8 encoded property name
) const;
/// Sets a property.
void Set(
napi_value key, ///< Property key primitive
napi_value value ///< Property value primitive
);
/// Sets a property.
void Set(
Value key, ///< Property key
Value value ///< Property value
);
/// Sets a named property.
void Set(
const char* utf8name, ///< UTF-8 encoded null-terminated property name
napi_value value ///< Property value primitive
);
/// Sets a named property.
void Set(
const char* utf8name, ///< UTF-8 encoded null-terminated property name
Value value ///< Property value
);
/// Sets a named property to a string value.
void Set(
const char* utf8name, ///< UTF-8 encoded null-terminated property name
const char* utf8value ///< UTF-8 encoded null-terminated property value
);
/// Sets a named property to a boolean value.
void Set(
const char* utf8name, ///< UTF-8 encoded null-terminated property name
bool boolValue ///< Property value
);
/// Sets a named property to a number value.
void Set(
const char* utf8name, ///< UTF-8 encoded null-terminated property name
double numberValue ///< Property value
);
/// Sets a named property.
void Set(
const std::string& utf8name, ///< UTF-8 encoded property name
napi_value value ///< Property value primitive
);
/// Sets a named property.
void Set(
const std::string& utf8name, ///< UTF-8 encoded property name
Value value ///< Property value
);
/// Sets a named property to a string value.
void Set(
const std::string& utf8name, ///< UTF-8 encoded property name
std::string& utf8value ///< UTF-8 encoded property value
);
/// Sets a named property to a boolean value.
void Set(
const std::string& utf8name, ///< UTF-8 encoded property name
bool boolValue ///< Property value
);
/// Sets a named property to a number value.
void Set(
const std::string& utf8name, ///< UTF-8 encoded property name
double numberValue ///< Property value
);
/// Checks whether an indexed property is present.
bool Has(
uint32_t index ///< Property / element index
) const;
/// Gets an indexed property or array element.
Value Get(
uint32_t index ///< Property / element index
) const;
/// Sets an indexed property or array element.
void Set(
uint32_t index, ///< Property / element index
napi_value value ///< Property value primitive
);
/// Sets an indexed property or array element.
void Set(
uint32_t index, ///< Property / element index
Value value ///< Property value
);
/// Sets an indexed property or array element to a string value.
void Set(
uint32_t index, ///< Property / element index
const char* utf8value ///< UTF-8 encoded null-terminated property value
);
/// Sets an indexed property or array element to a string value.
void Set(
uint32_t index, ///< Property / element index
const std::string& utf8value ///< UTF-8 encoded property value
);
/// Sets an indexed property or array element to a boolean value.
void Set(
uint32_t index, ///< Property / element index
bool boolValue ///< Property value
);
/// Sets an indexed property or array element to a number value.
void Set(
uint32_t index, ///< Property / element index
double numberValue ///< Property value
);
Array GetPropertyNames(); ///< Get all property names
/// Defines a property on the object.
void DefineProperty(
const PropertyDescriptor& property ///< Descriptor for the property to be defined
);
/// Defines properties on the object.
void DefineProperties(
const std::initializer_list<PropertyDescriptor>& properties
///< List of descriptors for the properties to be defined
);
/// Defines properties on the object.
void DefineProperties(
const std::vector<PropertyDescriptor>& properties
///< Vector of descriptors for the properties to be defined
);
/// Checks if an object is an instance created by a constructor function.
///
/// This is equivalent to the JavaScript `instanceof` operator.
bool InstanceOf(
const Function& constructor ///< Constructor function
) const;
};
template <typename T>
class External : public Value {
public:
static External New(napi_env env, T* data);
// Finalizer must implement operator() accepting a T* and returning void.
template <typename Finalizer>
static External New(napi_env env,
T* data,
Finalizer finalizeCallback);
// Finalizer must implement operator() accepting a T* and Hint* and returning void.
template <typename Finalizer, typename Hint>
static External New(napi_env env,
T* data,
Finalizer finalizeCallback,
Hint* finalizeHint);
External();
External(napi_env env, napi_value value);
T* Data() const;
};
class Array : public Object {
public:
static Array New(napi_env env);
static Array New(napi_env env, size_t length);
Array();
Array(napi_env env, napi_value value);
uint32_t Length() const;
};
/// A JavaScript array buffer value.
class ArrayBuffer : public Object {
public:
/// Creates a new ArrayBuffer instance over a new automatically-allocated buffer.
static ArrayBuffer New(
napi_env env, ///< N-API environment
size_t byteLength ///< Length of the buffer to be allocated, in bytes
);
/// Creates a new ArrayBuffer instance, using an external buffer with specified byte length.
static ArrayBuffer New(
napi_env env, ///< N-API environment
void* externalData, ///< Pointer to the external buffer to be used by the array
size_t byteLength ///< Length of the external buffer to be used by the array, in bytes
);
/// Creates a new ArrayBuffer instance, using an external buffer with specified byte length.
template <typename Finalizer>
static ArrayBuffer New(
napi_env env, ///< N-API environment
void* externalData, ///< Pointer to the external buffer to be used by the array
size_t byteLength, ///< Length of the external buffer to be used by the array,
/// in bytes
Finalizer finalizeCallback ///< Function to be called when the array buffer is destroyed;
/// must implement `operator()`, accept a `void*` (which is the
/// data buffer pointer), and return `void`
);
/// Creates a new ArrayBuffer instance, using an external buffer with specified byte length.
template <typename Finalizer, typename Hint>
static ArrayBuffer New(
napi_env env, ///< N-API environment
void* externalData, ///< Pointer to the external buffer to be used by the array
size_t byteLength, ///< Length of the external buffer to be used by the array,
/// in bytes
Finalizer finalizeCallback, ///< Function to be called when the array buffer is destroyed;
/// must implement `operator()`, accept a `void*` (which is the
/// data buffer pointer) and `Hint*`, and return `void`
Hint* finalizeHint ///< Hint (second parameter) to be passed to the finalize callback
);
ArrayBuffer(); ///< Creates a new _empty_ ArrayBuffer instance.
ArrayBuffer(napi_env env, napi_value value); ///< Wraps a N-API value primitive.
void* Data(); ///< Gets a pointer to the data buffer.
size_t ByteLength(); ///< Gets the length of the array buffer in bytes.
private:
mutable void* _data;
mutable size_t _length;
ArrayBuffer(napi_env env, napi_value value, void* data, size_t length);
void EnsureInfo() const;
};
/// A JavaScript typed-array value with unknown array type.
///
/// For type-specific operations, cast to a `TypedArrayOf<T>` instance using the `As()`
/// method:
///
/// Napi::TypedArray array = ...
/// if (t.TypedArrayType() == napi_int32_array) {
/// Napi::Int32Array int32Array = t.As<Napi::Int32Array>();
/// }
class TypedArray : public Object {
public:
TypedArray(); ///< Creates a new _empty_ TypedArray instance.
TypedArray(napi_env env, napi_value value); ///< Wraps a N-API value primitive.
napi_typedarray_type TypedArrayType() const; ///< Gets the type of this typed-array.
Napi::ArrayBuffer ArrayBuffer() const; ///< Gets the backing array buffer.
uint8_t ElementSize() const; ///< Gets the size in bytes of one element in the array.
size_t ElementLength() const; ///< Gets the number of elements in the array.
size_t ByteOffset() const; ///< Gets the offset into the buffer where the array starts.
size_t ByteLength() const; ///< Gets the length of the array in bytes.
protected:
/// !cond INTERNAL
napi_typedarray_type _type;
size_t _length;
TypedArray(napi_env env, napi_value value, napi_typedarray_type type, size_t length);
static const napi_typedarray_type unknown_array_type = static_cast<napi_typedarray_type>(-1);
template <typename T>
static
#if defined(NAPI_HAS_CONSTEXPR)
constexpr
#endif
napi_typedarray_type TypedArrayTypeForPrimitiveType() {
return std::is_same<T, int8_t>::value ? napi_int8_array
: std::is_same<T, uint8_t>::value ? napi_uint8_array
: std::is_same<T, int16_t>::value ? napi_int16_array
: std::is_same<T, uint16_t>::value ? napi_uint16_array
: std::is_same<T, int32_t>::value ? napi_int32_array
: std::is_same<T, uint32_t>::value ? napi_uint32_array
: std::is_same<T, float>::value ? napi_float32_array
: std::is_same<T, double>::value ? napi_float64_array
: unknown_array_type;
}
/// !endcond
};
/// A JavaScript typed-array value with known array type.
///
/// Note while it is possible to create and access Uint8 "clamped" arrays using this class,
/// the _clamping_ behavior is only applied in JavaScript.
template <typename T>
class TypedArrayOf : public TypedArray {
public:
/// Creates a new TypedArray instance over a new automatically-allocated array buffer.
///
/// The array type parameter can normally be omitted (because it is inferred from the template
/// parameter T), except when creating a "clamped" array:
///
/// Uint8Array::New(env, length, napi_uint8_clamped_array)
static TypedArrayOf New(
napi_env env, ///< N-API environment
size_t elementLength, ///< Length of the created array, as a number of elements
#if defined(NAPI_HAS_CONSTEXPR)
napi_typedarray_type type = TypedArray::TypedArrayTypeForPrimitiveType<T>()
#else
napi_typedarray_type type
#endif
///< Type of array, if different from the default array type for the template parameter T.
);
/// Creates a new TypedArray instance over a provided array buffer.
///
/// The array type parameter can normally be omitted (because it is inferred from the template
/// parameter T), except when creating a "clamped" array:
///
/// Uint8Array::New(env, length, buffer, 0, napi_uint8_clamped_array)
static TypedArrayOf New(
napi_env env, ///< N-API environment
size_t elementLength, ///< Length of the created array, as a number of elements
Napi::ArrayBuffer arrayBuffer, ///< Backing array buffer instance to use
size_t bufferOffset, ///< Offset into the array buffer where the typed-array starts
#if defined(NAPI_HAS_CONSTEXPR)
napi_typedarray_type type = TypedArray::TypedArrayTypeForPrimitiveType<T>()
#else
napi_typedarray_type type
#endif
///< Type of array, if different from the default array type for the template parameter T.
);
TypedArrayOf(); ///< Creates a new _empty_ TypedArrayOf instance.
TypedArrayOf(napi_env env, napi_value value); ///< Wraps a N-API value primitive.
T& operator [](size_t index); ///< Gets or sets an element in the array.
const T& operator [](size_t index) const; ///< Gets an element in the array.
/// Gets a pointer to the array's backing buffer.
///
/// This is not necessarily the same as the `ArrayBuffer::Data()` pointer, because the
/// typed-array may have a non-zero `ByteOffset()` into the `ArrayBuffer`.
T* Data();
/// Gets a pointer to the array's backing buffer.
///
/// This is not necessarily the same as the `ArrayBuffer::Data()` pointer, because the
/// typed-array may have a non-zero `ByteOffset()` into the `ArrayBuffer`.
const T* Data() const;
private:
T* _data;
TypedArrayOf(napi_env env,
napi_value value,
napi_typedarray_type type,
size_t length,
T* data);
};
class Function : public Object {
public:
// Callable must implement operator() accepting a const CallbackInfo&
// and return either void or Value.
template <typename Callable>
static Function New(napi_env env,
Callable cb,
const char* utf8name = nullptr,
void* data = nullptr);
template <typename Callable>
static Function New(napi_env env,
Callable cb,
const std::string& utf8name,
void* data = nullptr);
Function();
Function(napi_env env, napi_value value);
Value operator ()(const std::initializer_list<napi_value>& args) const;
Value Call(const std::initializer_list<napi_value>& args) const;
Value Call(const std::vector<napi_value>& args) const;
Value Call(size_t argc, const napi_value* args) const;
Value Call(napi_value recv, const std::initializer_list<napi_value>& args) const;
Value Call(napi_value recv, const std::vector<napi_value>& args) const;
Value Call(napi_value recv, size_t argc, const napi_value* args) const;
Value MakeCallback(napi_value recv, const std::initializer_list<napi_value>& args) const;
Value MakeCallback(napi_value recv, const std::vector<napi_value>& args) const;
Value MakeCallback(napi_value recv, size_t argc, const napi_value* args) const;
Object New(const std::initializer_list<napi_value>& args) const;
Object New(const std::vector<napi_value>& args) const;
Object New(size_t argc, const napi_value* args) const;
};
template <typename T>
class Buffer : public Object {
public:
static Buffer<T> New(napi_env env, size_t length);
static Buffer<T> New(napi_env env, T* data, size_t length);
// Finalizer must implement operator() accepting a T* and returning void.
template <typename Finalizer>
static Buffer<T> New(napi_env env, T* data,
size_t length,
Finalizer finalizeCallback);
// Finalizer must implement operator() accepting a T* and Hint* and returning void.
template <typename Finalizer, typename Hint>
static Buffer<T> New(napi_env env, T* data,
size_t length,
Finalizer finalizeCallback,
Hint* finalizeHint);
static Buffer<T> Copy(napi_env env, const T* data, size_t length);
Buffer();
Buffer(napi_env env, napi_value value);
size_t Length() const;
T* Data() const;
private:
mutable size_t _length;
mutable T* _data;
Buffer(napi_env env, napi_value value, size_t length, T* data);
void EnsureInfo() const;
};
/// Holds a counted reference to a value; initially a weak reference unless otherwise specified,
/// may be changed to/from a strong reference by adjusting the refcount.
///
/// The referenced value is not immediately destroyed when the reference count is zero; it is
/// merely then eligible for garbage-collection if there are no other references to the value.
template <typename T>
class Reference {
public:
static Reference<T> New(const T& value, uint32_t initialRefcount = 0);
Reference();
Reference(napi_env env, napi_ref ref);
~Reference();
// A reference can be moved but cannot be copied.
Reference(Reference<T>&& other);
Reference<T>& operator =(Reference<T>&& other);
Reference<T>& operator =(Reference<T>&) = delete;
operator napi_ref() const;
bool operator ==(const Reference<T> &other) const;
bool operator !=(const Reference<T> &other) const;
Napi::Env Env() const;
bool IsEmpty() const;
// Note when getting the value of a Reference it is usually correct to do so
// within a HandleScope so that the value handle gets cleaned up efficiently.
T Value() const;
uint32_t Ref();
uint32_t Unref();
void Reset();
void Reset(const T& value, uint32_t refcount = 0);
// Call this on a reference that is declared as static data, to prevent its destructor
// from running at program shutdown time, which would attempt to reset the reference when
// the environment is no longer valid.
void SuppressDestruct();
protected:
Reference(const Reference<T>&);
/// !cond INTERNAL
napi_env _env;
napi_ref _ref;
/// !endcond
private:
bool _suppressDestruct;
};
class ObjectReference: public Reference<Object> {
public:
ObjectReference();
ObjectReference(napi_env env, napi_ref ref);
// A reference can be moved but cannot be copied.
ObjectReference(Reference<Object>&& other);
ObjectReference& operator =(Reference<Object>&& other);
ObjectReference(ObjectReference&& other);
ObjectReference& operator =(ObjectReference&& other);
ObjectReference& operator =(ObjectReference&) = delete;
Napi::Value Get(const char* utf8name) const;
Napi::Value Get(const std::string& utf8name) const;
void Set(const char* utf8name, napi_value value);
void Set(const char* utf8name, Napi::Value value);
void Set(const char* utf8name, const char* utf8value);
void Set(const char* utf8name, bool boolValue);
void Set(const char* utf8name, double numberValue);
void Set(const std::string& utf8name, napi_value value);
void Set(const std::string& utf8name, Napi::Value value);
void Set(const std::string& utf8name, std::string& utf8value);
void Set(const std::string& utf8name, bool boolValue);
void Set(const std::string& utf8name, double numberValue);
Napi::Value Get(uint32_t index) const;
void Set(uint32_t index, const napi_value value);
void Set(uint32_t index, const Napi::Value value);
void Set(uint32_t index, const char* utf8value);
void Set(uint32_t index, const std::string& utf8value);
void Set(uint32_t index, bool boolValue);
void Set(uint32_t index, double numberValue);
protected:
ObjectReference(const ObjectReference&);
};
class FunctionReference: public Reference<Function> {
public:
FunctionReference();
FunctionReference(napi_env env, napi_ref ref);
// A reference can be moved but cannot be copied.
FunctionReference(Reference<Function>&& other);
FunctionReference& operator =(Reference<Function>&& other);
FunctionReference(FunctionReference&& other);
FunctionReference& operator =(FunctionReference&& other);
FunctionReference(const FunctionReference&) = delete;
FunctionReference& operator =(FunctionReference&) = delete;
Napi::Value operator ()(const std::initializer_list<napi_value>& args) const;
Napi::Value Call(const std::initializer_list<napi_value>& args) const;
Napi::Value Call(const std::vector<napi_value>& args) const;
Napi::Value Call(napi_value recv, const std::initializer_list<napi_value>& args) const;
Napi::Value Call(napi_value recv, const std::vector<napi_value>& args) const;
Napi::Value MakeCallback(napi_value recv, const std::initializer_list<napi_value>& args) const;
Napi::Value MakeCallback(napi_value recv, const std::vector<napi_value>& args) const;
Object New(const std::initializer_list<napi_value>& args) const;
Object New(const std::vector<napi_value>& args) const;
};
// Shortcuts to creating a new reference with inferred type and refcount = 0.
template <typename T> Reference<T> Weak(T value);
ObjectReference Weak(Object value);
FunctionReference Weak(Function value);
// Shortcuts to creating a new reference with inferred type and refcount = 1.
template <typename T> Reference<T> Persistent(T value);
ObjectReference Persistent(Object value);
FunctionReference Persistent(Function value);
/// A persistent reference to a JavaScript error object. Use of this class depends somewhat
/// on whether C++ exceptions are enabled at compile time.
///
/// ### Handling Errors With C++ Exceptions
///
/// If C++ exceptions are enabled, then the `Error` class extends `std::exception` and enables
/// integrated error-handling for C++ exceptions and JavaScript exceptions.
///
/// If a N-API call fails without executing any JavaScript code (for example due to an invalid
/// argument), then the N-API wrapper automatically converts and throws the error as a C++
/// exception of type `Napi::Error`. Or if a JavaScript function called by C++ code via N-API
/// throws a JavaScript exception, then the N-API wrapper automatically converts and throws it as
/// a C++ exception of type `Napi::Error`.
///
/// If a C++ exception of type `Napi::Error` escapes from a N-API C++ callback, then the N-API
/// wrapper automatically converts and throws it as a JavaScript exception. Therefore, catching
/// a C++ exception of type `Napi::Error` prevents a JavaScript exception from being thrown.
///
/// #### Example 1A - Throwing a C++ exception:
///
/// Napi::Env env = ...
/// throw Napi::Error::New(env, "Example exception");
///
/// Following C++ statements will not be executed. The exception will bubble up as a C++
/// exception of type `Napi::Error`, until it is either caught while still in C++, or else
/// automatically propataged as a JavaScript exception when the callback returns to JavaScript.
///
/// #### Example 2A - Propagating a N-API C++ exception:
///