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fire.py
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fire.py
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from bearlibterminal import terminal as t
from entity import Entity
from action import Action
class Fire(Entity):
char = '"'
fg = 'white'
bg = 'yellow'
def __init__(self, x, y, life=None):
super().__init__(x, y)
import random
self.life_time = 100 + random.randint(-25, 25)
self.life = self.life_time
if life:
self.life_time = life[0]
self.life = life[1]
from world import World
for e in (e for e in World.get().get_at(x, y) if e.__class__ == __class__):
prev_lifetime = self.life_time
self.life_time = self.life_time
self.life = self.life + e.life
#self.destroy()
e.destroy()
def draw(self):
ratio = self.life / self.life_time
if ratio < 1/1.1:
self.fg = 'yellow'
self.bg = 'red'
if ratio < 1/1.25:
self.fg = 'red'
self.bg = 'orange'
if ratio < 1/2:
self.fg = 'orange'
self.bg = 'dark orange'
if ratio < 1/4:
self.fg = 'darker orange'
self.bg = 'darker gray'
if ratio < 1/5:
self.fg = 'darker gray'
self.bg = None
super().draw()
def hud(self, current):
mx = t.state(t.TK_MOUSE_X)
my = t.state(t.TK_MOUSE_Y)
t.bkcolor('black')
if mx == self.x and my == self.y:
t.puts(0, 6, f"fire: {self.life:>2}/{self.life_time:<2} ({self.life/self.life_time:.2f})")
def tick(self):
from world import World
ratio = self.life / self.life_time
if ratio > 1/4:
for e in World.get().get_at(self.x, self.y):
if e != self and hasattr(e, 'damage'):
e.damage(1)
self.life -= 1
if self.life <= 0:
self.destroy()
return
import random
if random.random()*100 < 0.05:
self.life//=2
for i in range(1):
offset = random.choice([
(-1, 0),
( 0, 0),
( 1, 0),
(-1, 1),
( 0, 1),
( 1, 1),
(-1, -1),
( 0, -1),
( 1, -1),
])
f = World.get().add(Fire(self.x+offset[0], self.y+offset[1], (self.life_time, self.life)))
return
class Damage(Entity):
char = '+'
fg = 'cyan'
bg = 'dark cyan'
def __init__(self, owner, amount, x, y):
super().__init__(x, y)
self.owner = owner
from world import World
for e in (e for e in World.get().get_at(x, y) if e.__class__ == __class__):
e.destroy()
import random
self.life_time = amount/100# + random.randint(-5, 5)
self.life_time = 75
self.life = self.life_time
for e in World.get().get_at(x, y):
if e != self and e != self.owner and hasattr(e, 'damage'):
e.damage(amount)
def draw(self):
self.life -= 1
if self.life <= 0:
self.destroy()
return super().draw()
ratio = self.life / self.life_time
if ratio < 1/1.1:
self.fg = 'cyan'
self.bg = 'blue'
if ratio < 1/1.25:
self.fg = 'blue'
self.bg = 'dark blue'
if ratio < 1/2:
self.fg = 'dark blue'
self.bg = 'darker blue'
if ratio < 1/4:
self.fg = 'darker blue'
self.bg = 'darker gray'
if ratio < 1/5:
self.fg = 'darker gray'
self.bg = None
super().draw()
class Bomb(Entity):
char = 'O'
fg = 'gray'
bg = 'darker gray'
def __init__(self, x, y, vx, vy):
super().__init__(x, y)
self.vx = vx * 4
self.vy = vy * 4
self._x = x
self._y = y
import random
self.life_time = 1000 + random.randint(-250, 250)
self.life = self.life_time
def draw(self):
ratio = self.life / self.life_time
if ratio < 1/2:
self.fg = 'gray'
self.bg = 'darker gray'
if ratio < 1/4:
self.fg = 'darker gray'
self.bg = 'darkest gray'
if ratio < 1/5:
self.fg = 'yellow'
self.bg = 'red'
super().draw()
def tick(self):
dt = 1/100
self.vx -= self.vx * dt * 0.1
self.vy -= self.vy * dt * 0.1
self._x += self.vx * dt
self._y += self.vy * dt
self.x = round(self._x)
self.y = round(self._y)
self.life -= 1
if self.life <= 0:
from world import World
world = World.get()
world.add(Fire(self.x, self.y))
world.add(Fire(self.x-1, self.y))
world.add(Fire(self.x+1, self.y))
world.add(Fire(self.x, self.y-1))
world.add(Fire(self.x, self.y+1))
world.add(Fire(self.x-2, self.y))
world.add(Fire(self.x+2, self.y))
world.add(Fire(self.x, self.y-2))
world.add(Fire(self.x, self.y+2))
world.add(Fire(self.x-1, self.y+1))
world.add(Fire(self.x+1, self.y-1))
world.add(Fire(self.x+1, self.y+1))
world.add(Fire(self.x-1, self.y-1))
self.destroy()