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enums.d.ts
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enums.d.ts
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declare namespace RageEnums {
const enum EventKey {
ENTITY_CREATED = "entityCreated",
ENTITY_DESTROYED = "entityDestroyed",
ENTITY_MODEL_CHANGE = "entityModelChange",
PLAYER_CHAT = "playerChat",
PLAYER_COMMAND = "playerCommand",
PLAYER_DAMAGE = "playerDamage",
PLAYER_DEATH = "playerDeath",
PLAYER_ENTER_CHECKPOINT = "playerEnterCheckpoint",
PLAYER_ENTER_COLSHAPE = "playerEnterColshape",
PLAYER_ENTER_VEHICLE = "playerEnterVehicle",
PLAYER_EXIT_CHECKPOINT = "playerExitCheckpoint",
PLAYER_EXIT_COLSHAPE = "playerExitColshape",
PLAYER_EXIT_VEHICLE = "playerExitVehicle",
PLAYER_JOIN = "playerJoin",
PLAYER_MARK_WAYPOINT = "playerMarkWaypoint",
PLAYER_QUIT = "playerQuit",
PLAYER_REACH_WAYPOINT = "playerReachWaypoint",
PLAYER_READY = "playerReady",
PLAYER_SPAWN = "playerSpawn",
PLAYER_START_ENTER_VEHICLE = "playerStartEnterVehicle",
PLAYER_START_EXIT_VEHICLE = "playerStartExitVehicle",
PLAYER_STREAM_IN = "playerStreamIn",
PLAYER_STREAM_OUT = "playerStreamOut",
PLAYER_WEAPON_CHANGE = "playerWeaponChange",
TRAILER_ATTACHED = "trailerAttached",
VEHICLE_DAMAGE = "vehicleDamage",
VEHICLE_HORN_TOGGLE = "vehicleHornToggle",
VEHICLE_SIREN_TOGGLE = "vehicleSirenToggle",
VEHICLE_STREAM_IN = "vehicleStreamIn",
VEHICLE_STREAM_OUT = "vehicleStreamOut"
}
const enum ClothesComponent {
HEAD = 0,
BEARD = 1,
HAIR = 2,
TORSO = 3,
LEGS = 4,
HANDS = 5,
FOOT = 6,
NONE = 7,
ACCESSORIES_1 = 8,
ACCESSORIES_2 = 9,
MASK = 10,
DECALS = 11,
AUXILIARY = 12
}
const enum ColshapeType {
CIRCLE = "circle",
CUBOID = "cuboid",
POLYGON = "polygon",
RECTANGLE = "rectangle",
SPHERE = "sphere",
TUBE = "tube"
}
const enum EntityType {
BLIP = "blip",
CHECKPOINT = "checkpoint",
COLSHAPE = "colshape",
MARKER = "marker",
OBJECT = "object",
PICKUP = "pickup",
PLAYER = "player",
VEHICLE = "vehicle"
}
const enum HeadOverlay {
BLEMISHES = 0,
FACIAL_HAIR = 1,
EYEBROWS = 2,
AGEING = 3,
MAKEUP = 4,
BLUSH = 5,
COMPLEXION = 6,
SUN_DAMAGE = 7,
LIPSTICK = 8,
FRECKLES = 9,
CHEST_HAIR = 10,
BODY_BLEMISHES = 11,
ADD_BODY_BLEMISHES = 12
}
const enum Marker {
UPSIDE_DOWN_CONE = 0,
VERTICAL_CYLINDER = 1,
THICK_CEVRON_UP = 2,
THIN_CEVRON_UP = 3,
CHECKERED_FLAG_RECT = 4,
CHECKERED_FLAG_CIRCLE = 5,
VERTICAL_CIRCLE = 6,
PLANE_MODEL = 7,
LOST_MC_DARK = 8,
LOST_MC_LIGHT = 9,
NUMBER_0 = 10,
NUMBER_1 = 11,
NUMBER_2 = 12,
NUMBER_3 = 13,
NUMBER_4 = 14,
NUMBER_5 = 15,
NUMBER_6 = 16,
NUMBER_7 = 17,
NUMBER_8 = 18,
NUMBER_9 = 19,
CHEVRON_UP_1 = 20,
CHEVRON_UP_2 = 21,
CHEVRON_UP_3 = 22,
HORIZONTAL_CIRCLE_FLAT = 23,
REPLAY_ICON = 24,
HORIZONTAL_CIRCLE_SKINNY = 25,
HORIZONTAL_CIRCLE_ARROW = 26,
HORIZONTAL_SPLIT_ARROW_CIRCLE = 27,
DEBUG_SPHERE = 28,
DOLLOR_SIGN = 29,
HORIZONTAL_BARS = 30,
WOLF_HEAD = 31
}
const enum PlayerProp {
HELMET = 0,
GLASSES = 1,
EAR_ACCESSORY = 2
}
const enum VehicleSeat {
DRIVER = -1,
PASSENGER_1 = 0,
PASSENGER_2 = 1,
PASSENGER_3 = 2
}
const enum Weather {
BLIZZARD = "BLIZZARD",
CLEAR = "CLEAR",
CLEARING = "CLEARING",
CLOUDS = "CLOUDS",
EXTRA_SUNNY = "EXTRASUNNY",
FOGGY = "FOGGY",
OVERCAST = "OVERCAST",
RAIN = "RAIN",
SMOG = "SMOG",
SNOW_LIGHT = "SNOWLIGHT",
THUNDER = "THUNDER",
XMAS = "XMAS"
}
}