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zmapinfo.txt
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map TITLEMAP "PB_Introduction"
{
music = "Titlemap"
}
ClearSkills
Skill baby
{
AmmoFactor = 2
DamageFactor = 0.5
MonsterHealth = 0.5
EasyBossBrain
SlowMonsters
SpawnFilter = Baby
Textcolor = Green
//DisableCheats
Name = "Power Fantasy"
MustConfirm = "The recommended difficulty for the dead. Press Y to Continue or N to Select Other Skill."
}
Skill easy
{
AmmoFactor = 1
DamageFactor = 0.75
MonsterHealth = 0.75
SpawnFilter = Easy
Textcolor = Green
//DisableCheats
Name = "Can I Play Daddy?"
MustConfirm = "The recommended difficulty for kids. Press Y to Continue or N to Select Other Skill."
}
Skill normal
{
AmmoFactor = 1
DamageFactor = 0.90
MonsterHealth = 0.90
SpawnFilter = Normal
Textcolor = Gold
//DisableCheats
Name = "Harsh"
MustConfirm = "The recommended difficulty for newcomers to Project Brutality. Press Y to Continue or N to Select Other Skill."
}
Skill Hard
{
AmmoFactor = 1
DamageFactor = 1.0
// Aggressiveness = .10
SpawnFilter = Hard
Textcolor = Yellow
//DisableCheats
Name = "Brutal"
MustConfirm = "The true Project Brutality experiece. Press Y to Continue or N to Select Other Skill."
}
Skill Brutal
{
AmmoFactor = 1
DamageFactor = 1.25
SpawnFilter = Nightmare
Aggressiveness = 0.10
//DisableCheats
Textcolor = "Orange"
Name = "Man and a Half"
MustConfirm = "Your enemies are significantly more aggressive, inflict more damage, and are very proficient. Press Y to Continue or N to Select Other Skill."
}
Skill Superbad
{
AmmoFactor = 1
DamageFactor = 1.0
FastMonsters
SpawnFilter = Nightmare
Textcolor = "Dark Red"
//DisableCheats
Name = "12 on 10 Point Scale of Bad"
MustConfirm = "Your enemies are significantly faster. Press Y to Continue or N to Select Other Skill."
}
Skill BlackMetal
{
AmmoFactor = 1
DamageFactor = 1.25
MonsterHealth = 1.20
SpawnFilter = Nightmare
Aggressiveness = 0.15
//DisableCheats
Name = "I AM THE PAINKILLER!!!"
Textcolor = "Reddish Brick"
MustConfirm = "Your enemies have 20% more health, are extremely aggressive, and inflict more damage. Press Y if you can take it!"
}
Skill HELL
{
AmmoFactor = 1
DamageFactor = 1.50
MonsterHealth = 1.20
FastMonsters
Aggressiveness = 0.20
SpawnFilter = Nightmare
Textcolor = Red
//DisableCheats
// PicName = "M_NMARE"
name = "Last Man on Earth"
mustconfirm = "The monsters you will face came straight out of the depths of hell. You will learn to fear and respect what true terror is. Press Y to start your death wish."
}
GameInfo
{
DimColor = "Black"
DimAmount = 0.70
NoRandomPlayerClass = True
AddEventHandlers = "pb_ExecutionHandler"
AddEventHandlers = "PB_EventHandler"
AddEventHandlers = "MBlurHandler"
AddEventHandlers = "NashGoreHandler"
AddEventHandlers = "TiltPlusPlusHandler"
AddEventHandlers = "DeathFadeBootstrap"
AddEventHandlers = "DEDashJumpHandler"
AddEventHandlers = "GrapplingHookHandler"
AddEventHandlers = "SpeedoMeterHandler"
AddEventHandlers = "WallSlideHandler"
AddEventHandlers = "PB_SpecialWheelHandler"
AddEventHandlers = "HatExtravaganza"
NormForwardMove = 0x32, 0x32 //Walk speed is modulated through
NormSideMove = 0x32, 0x32 //CVar in the menu options
}
//[inkoalawetrust] These are all the editor numbers Project Brutality's custom actors use.
DoomEdNums
{
//Items
23000 = LightArmor
23001 = MediumArmor
23002 = Medikit2
23003 = NewMedipack
//Ammunition
23004 = BulletKit
23005 = BulletCartridge
23007 = NewClipBox
23008 = NewClip
23011 = NewShellBox
23013 = PB_Backpack
23014 = PB_HeavyBackpack
23015 = Gas
23016 = DemonPower
23017 = LargeDemonPower
//Powerups
23018 = UpgradeSpawner
23019 = ExplosivesCrate
23020 = DoubleSphere
23021 = HasteSphere
//Friendly marines (That don't replace any ZDoom marines.)
23022 = PrePlacedMarineAutoShotgun
23023 = PrePlacedMarinePulseCannon
//Decorations
23024 = BarrelEmpty
23025 = BarrelFrozen
23026 = FlameBarrel
23027 = NukageBarrel
//Weapons
23028 = HandGrenade
23029 = LeechGrenade
23030 = GroundProxMine
23031 = StunGrenadeAmmo
23032 = PB_Axe
23033 = PB_ChainsawPickup
23034 = PB_Revolver
23035 = PB_SMG
23036 = PB_Deagle
23037 = PB_MP40
23038 = PB_Shotgun
23039 = PB_SSG
23040 = PB_QuadSG
23041 = PB_Autoshotgun
23042 = Rifle //Where's the prefix ? //SoonTM
23043 = PB_Carbine
23044 = PB_LMG
23045 = PB_Minigun
23046 = PB_Nailgun
23047 = PB_MG42
23048 = PB_RocketLauncher
23050 = PB_SuperGL
23051 = PB_M1Plasma
23052 = PB_M2Plasma
23053 = PB_PulseCannon
23054 = PB_Railgun
23055 = PB_Freezer
// 23056 = PB_BFG11K
23057 = PB_BFGPickup
23058 = PB_BHG
23059 = PB_DemonTech
23060 = PB_Flamethrower
23061 = PB_Unmaker
//Monsters
23062 = PB_Zombieman
23063 = PB_CarbineZombieman
23064 = PB_HelmetZombieman
23065 = PB_PistolZombieman1
23066 = PB_PistolZombieman2
23067 = PB_PlasmaZombie
23068 = PB_ZombieScientist
23069 = PB_ZombieScientistChainsaw
23070 = PB_ShotgunGuy
23071 = PB_ShotgunGuyHelmet
23072 = PB_RiotShieldGuy
23073 = ASGGuy
23074 = PB_QSGZombie
23075 = PB_RocketZombie
23076 = PB_Commando
23077 = PB_ClassicCommando
23078 = PB_DemonTechZombie
23079 = PB_NailgunMajor
23080 = PB_ZSpecOps
23081 = PB_Imp
23082 = DNImpVariant1
23083 = DNImpVariant2
23084 = DNImpVariant3
23085 = PB_IceImp
23086 = PB_InfectedImp
23087 = PB_DarkImpST
23088 = PB_DarkImpNami
23089 = PB_DarkImpVoid
23090 = PB_DarkImpNether
23091 = PB_Demon
23092 = PB_MeanDemon
23093 = PB_MechDemon
23094 = PB_Spectre
23095 = PB_VoidSpectre
23096 = PB_Arachnotron
23097 = PB_EliteArachnotron
23098 = PB_InfernalArachnotron
23099 = PB_Arachnophyte
23100 = Aracnorb
23101 = PB_Mancubus
23102 = PB_Volcabus
23103 = PB_Daedabus
23104 = PB_Cacodemon
23105 = PB_Afrit
23106 = PB_InfernalCaco
23107 = PB_LostSoul
23108 = PB_Phantasm
23109 = PB_PainElemental
23110 = PB_SufferingElemental
23111 = PB_Watcher
23112 = PB_Overlord
23113 = PB_Revenant
23114 = PB_BeamRev
23115 = PB_Draugr
23116 = PB_Baron
23117 = PB_Knight //Much like God, UDB works in mysterious ways, so it refuses to parse the Hell Knight if it uses this particular editor number.
23118 = PB_CyberBaron
23119 = PB_CyberKnight
23120 = PB_CyberPaladin
23121 = PB_Belphegor
23122 = PB_Infernus
23123 = PB_Archvile
23124 = PB_Icevile
23125 = PB_FleshWizard
23126 = PB_Hellion
23127 = PB_Cyberdemon
23128 = PB_Annihilator
23129 = PB_Mastermind
23130 = PB_Demolisher
23131 = PB_Juggernaut
23132 = PB_Nazi
}