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If a Dartboard appears and Axe it seems the axis of AR Camera and VR World are inverted and despite the fact, that the axe should drop down by gravity force it goes in a different direction.
How this is implemented in unity to fix?
The text was updated successfully, but these errors were encountered:
If a Dartboard appears and Axe it seems the axis of AR Camera and VR World are inverted and despite the fact, that the axe should drop down by gravity force it goes in a different direction.
The text was updated successfully, but these errors were encountered: