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gulpfile.js
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var gulp = require('gulp');
var gutil = require('gulp-util');
var uglify = require('gulp-uglify');
var watch = require('gulp-watch');
var eslint = require('gulp-eslint');
gulp.task('scripts', function() {
// corpo da tarefa
return gulp
.src(['js/**/*.js'])
.pipe(uglify())
.pipe(gulp.dest('build/js'));
});
gulp.task('watch', function() {
// corpo da tarefa
gulp.watch('js/**/*.js', function(event) {
gutil.log('File '+event.path+' was '+event.type+', running tasks...');
gulp.run('scripts');
});
});
var gulp = require('gulp'),
eslint = require('gulp-eslint');
gulp.task('lint', function () {
// ESLint ignores files with "node_modules" paths.
// So, it's best to have gulp ignore the directory as well.
// Also, Be sure to return the stream from the task;
// Otherwise, the task may end before the stream has finished.
return gulp.src(['**/*.js','!node_modules/**'])
// eslint() attaches the lint output to the "eslint" property
// of the file object so it can be used by other modules.
.pipe(eslint())
// eslint.format() outputs the lint results to the console.
// Alternatively use eslint.formatEach() (see Docs).
.pipe(eslint.format())
// To have the process exit with an error code (1) on
// lint error, return the stream and pipe to failAfterError last.
.pipe(eslint.failAfterError());
});
gulp.task('default', ['lint'], function () {
// This will only run if the lint task is successful...
});