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relprior.h
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/*
Ordo is program for calculating ratings of engine or chess players
Copyright 2013 Miguel A. Ballicora
This file is part of Ordo.
Ordo is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Ordo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Ordo. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(H_RELP)
#define H_RELP
/*>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>*/
#include "mytypes.h"
extern void relpriors_shuffle (struct rel_prior_set *rps /*@out@*/);
extern void relpriors_copy (const struct rel_prior_set *r, struct rel_prior_set *s /*@out@*/);
extern void relpriors_show (const struct PLAYERS *plyrs, const struct rel_prior_set *rps);
extern void relpriors_init ( bool_t quietmode
, const struct PLAYERS *plyrs
, const char *f_name
, struct rel_prior_set *rps /*@out@*/
, struct rel_prior_set *rps_backup /*@out@*/);
extern void relpriors_done2 ( struct rel_prior_set *rps /*@out@*/
, struct rel_prior_set *rps_backup /*@out@*/);
extern void relpriors_done1 ( struct rel_prior_set *rps /*@out@*/);
extern bool_t relpriors_replicate ( struct rel_prior_set *rps, struct rel_prior_set *rps_dup);
//----------------------------------
extern player_t Priored_n;
//----------------------------------
extern void priors_reset ( struct prior *p, player_t n);
extern void priors_load ( bool_t quietmode
, const char *fpriors_name
, struct RATINGS *rat /*@out@*/
, struct PLAYERS *plyrs /*@out@*/
, struct prior *pr /*@out@*/);
extern void priors_copy (const struct prior *p, player_t n, struct prior *q);
extern void priors_shuffle (struct prior *p, player_t n);
extern void priors_show (const struct PLAYERS *plyrs, struct prior *p, player_t n);
extern bool_t has_a_prior (struct prior *pr, player_t j);
extern void anchor_j ( player_t j, double x
, struct RATINGS *rat /*@out@*/
, struct PLAYERS *plyrs /*@out@*/);
extern void init_manchors ( bool_t quietmode
, const char *fpins_name
, struct RATINGS *rat /*@out@*/
, struct PLAYERS *plyrs /*@out@*/);
/*<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<*/
#endif