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Hi @jonyMarino ! Yes, in the Unity version I stepped through a "tick" in the debugger and can confirm these render methods are called twice: first in SimModeWorldBase::Tick, which afterwards calls SimModeBase::Tick, which calls PawnSimApi::pawnTick, which calls the same render methods again.
I am less familiar with the Unreal implementation code so cannot confirm a similar call stack there at the moment.
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updateRenderedState
andupdateRendering
are both called twice per tick, in:AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/PawnSimApi.cpp
Line 57 in 040a08a
and
AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/SimMode/SimModeWorldBase.cpp
Line 117 in 67d5b6a
Is this by design?
Note I am working in Unity, but a quick look seems to confirm the same holds for the Unreal implementation.
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