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The existing .NET geometry type projections use doubles on the interface, but floats as internal storage (blittable to the underlying WinRT structs, which also use floats). The resulting conversion errors are a problem for some developers. We can choose to keep the old incorrect behavior, or adopt correct but breaking behavior.
The existing .NET geometry type projections use doubles on the interface, but floats as internal storage (blittable to the underlying WinRT structs, which also use floats). The resulting conversion errors are a problem for some developers. We can choose to keep the old incorrect behavior, or adopt correct but breaking behavior.
See these discussions for background:
#77
microsoft/microsoft-ui-xaml#2047
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