http://go.microsoft.com/fwlink/?LinkId=320437
- Added missing Win32 messages to DXUTTraceWindowsMessage
- Minor code cleanup
- CMake project updates, refactor, and added ARM64EC support
- Added GitHub Action Pipeline YAML files
- CMake project updates
- Additional checks added to DDSTextureLoader for planar video formats.
- CMake project update
- CMake project updated to require 3.20 or later
- Fixed MinGW compat issue in DXERR.H
- Minor code review
- Added Azure Dev Ops Pipeline YAML files
- Fix for build failure
-Wnarrowing
with MinGW GNU 12.2
- breaking change DDSTextureLoader
Ex
functions now useDDS_LOADER_FLAGS
instead ofbool forceSRGB
parameter. - CMake and MSBuild project updates
- Updated DDSTextureLoader, WICTextureLoader, and ScreenGrab
- Add VS 2022 projects, retired VS 2017 projects
- Update build switches for SDL recommendations
- CMake project cleanup, added CMakePresets.json
- Minor code review
- Minor project update
- Updated DDSTextureLoader, WICTextureLoader, and ScreenGrab
- Minor code review
- Added CMake project
- Removed Windows Vista support
- No code changes
- Updated DDSTextureLoader, WICTextureLoader, and ScreenGrab
- Updated DDSTextureLoader, WICTextureLoader, and ScreenGrab
- Retired VS 2015 projects
- Updated DDSTextureLoader, WICTextureLoader, and ScreenGrab
- Added VS 2019 desktop projects
- VS 2017 updated for Windows 10 October 2018 Update SDK (17763)
- Minor code cleanup
- Code cleanup
- VS 2017 updated for Windows 10 April 2018 Update SDK (17134)
- Support for Direct3D 11.2 no longer requires define
USE_DIRECT3D11_2
- Retired VS 2013 projects
- Code cleanup
- Fixed array length mismatch issue with
TOTAL_FEATURE_LEVELS
- Fixed optional Direct3D 11.4 support in VS 2013/2015 projects
- Minor code cleanup
- VS 2017 updated for Windows 10 Fall Creators Update SDK (16299)
- Optional support for Direct3D 11.4 (define
USE_DIRECT3D11_4
in projects using the 14393 or later Windows 10 SDK)
- Updated DDSTextureLoader, WICTextureLoader, and ScreenGrab
- Updated for VS 2017 update 15.1 - 15.3 and Windows 10 SDK (15063)
- Add VS 2017 projects
- Minor code cleanup
- Updated WICTextureLoader and ScreenGrab
- Updated for VS 2015 Update 3 and Windows 10 SDK (14393)
- Updated DDSTextureLoader, WICTextureLoader, and ScreenGrab
- Retired VS 2012 projects and obsolete adapter code
- Minor code and project file cleanup
- Updated DDSTextureLoader, ScreenGrab, DXERR
- Updated for VS 2015 Update 1 and Windows 10 SDK (10586)
- Updated for VS 2015 and Windows 10 SDK RTM
- Retired VS 2010 projects
- Optional support for Direct3D 11.3 (define
USE_DIRECT3D11_3
in VS 2015 projects)
- Fix for auto-gen of volume textures
- More updates for VS 2015
- Minor fix for Present usage
- Minor fix for CBaseCamera::GetInput
- Minor fix for WIC usage of IWICFormatConverter
- Updates for Visual Studio 2015 Technical Preview
- Optional support for Direct3D 11.2 (define
USE_DIRECT3D11_2
in VS 2013 projects) - Fixes for various UI and F2 device settings dialog issues
- Fixes for device and format enumeration
- Changed default resolution to 800x600
- Code review fixes
- Added use of DXGI debugging when available
- Resolved CRT heap leak report
- Fixed compile bug in DXUTLockFreePipe
- Fixed bug reported in DXUT's sprite implementation
- Code cleanup (removed
DXGI_1_2_FORMATS
control define; ScopedObject typedef removed)
- Updated for Visual Studio 2013 and Windows 8.1 SDK RTM
- Minor fixes for systems which only have a "Microsoft Basic Renderer" device
- Removed dependencies on the D3DX9 and D3DX11 libraries, so DXUT no longer requires the legacy DirectX SDK to build.
- It does require the d3dcompiler.h header from the Windows 8.x SDK.
- Includes standalone DDSTextureLoader, WICTexureLoader, ScreenGrab, and DxErr modules.
- Removed support for Direct3D 9 and Windows XP
- Deleted the DXUTDevice9.h/.cpp, SDKSound.h/.cpp, and SDKWaveFile.h/.cpp files
- Deleted legacy support for MCE relaunch
- General C++ code cleanups (nullptr, auto keyword, C++ style casting, Safer CRT, etc.) which are compatible with Visual C++ 2010 and 2012
- SAL2 annotation and /analyze cleanup
- Added DXUTCompileFromFile, DXUTCreateShaderResourceViewFromFile, DXUTCreateTextureFromFile, DXUTSaveTextureToFile helpers
- Added
-forcewarp
command-line switch - Added support for DXGI 1.1 and 1.2 formats
- Added Direct3D 11.1 Device/Context state
- Support Feature Level 11.1 when available
- The DirectX SDK (June 2010) included an update to DXUT11. This is the last version to support Visual Studio 2008, Windows XP, or Direct3D 9. The source code is located in
Samples\C++\DXUT11
.
- An update was shipped with the DirectX SDK (February 2010). This is the last version to support Visual Studio 2005. The source code is located in
Samples\C++\DXUT11
.
- The initial release of DXUT11 was in DirectX SDK (August 2009). The source code is located in Samples\C++\DXUT11. This was a port of the original DXUT which supported Direct3D 10 / Direct3D 9 applications on Windows XP and Windows Vista.