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Releases: microsoft/FX11
Releases · microsoft/FX11
July 29, 2015 (11.14)
- Updated for VS 2015 and Windows 10 SDK RTM
- Retired VS 2010 projects
This version is also available on NuGet as version 2015.7.29.1
June 17, 2015 (11.13)
- Fix for
GetFloatVectorArray
andSetFloatVectorArray
with an offset
April 14, 2015 (11.12)
More updates for VS 2015
FX11 is now licensed under the MIT license rather than the MS-PL
This version is also available on NuGet for VS 2013 Update 4 as version 2015.4.14.2
October 21, 2013 (11.08)
Updated for Visual Studio 2013 and Windows 8.1 SDK RTM
October 24, 2012 (11.03)
- Removed the dependency on the D3DX11 headers, so FX11 no longer requires the legacy DirectX SDK to build. It does require the d3dcompiler.h header from either the Windows 8.x SDK or from the legacy DirectX SDK
- Removed references to D3D10 constants and interfaces
- Deleted the d3dx11dbg.cpp and d3dx11dbg.h files
- Deleted the
D3DX11_EFFECT_PASS
flags which were never implemented - General C++ code cleanups (nullptr, C++ style casting, stdint.h types, Safer CRT, etc.) which are compatible with Visual C++ 2010 and 2012
- SAL2 annotation and /analyze cleanup
- Added population of Direct3D debug names for object naming support in PIX and the SDK debug layer; added additional optional parameter to D3DX11CreateEffectFromMemory to provide a debug name
- Added D3DX11CreateEffectFromFile, D3DX11CompileEffectFromMemory, and D3DX11CompileEffectFromFile
November 24, 2014 (11.11)
Updates for Visual Studio 2015 Technical Preview
This version is also available on NuGet as version 2014.11.24.1
November 6, 2012 (11.04)
- Added IUnknown as a base class for all Effects 11 interfaces to simplify use in managed interop sceanrios, although the lifetime for these objects is still based on the lifetime of the parent ID3DX11Effect object. Therefore reference counting is ignored for these interfaces.
- ID3DX11EffectType, ID3DX11EffectVariable and derived classes, ID3DX11EffectPass, ID3DX11EffectTechnique, and ID3DX11EffectGroup
June 13, 2013 (11.06)
- Added GetMatrixPointerArray, GetMatrixTransposePointerArray, SetMatrixPointerArray, SetMatrixTransposePointerArray methods
- Reverted back to BOOL in some cases because
sizeof(bool)==1
,sizeof(BOOL)==4
- Some code-cleanup: minor SAL fix, removed bad assert, and added use of override keyword
July 15, 2014 (11.10)
Minor code review fixes
July 16, 2013 (11.07)
- Added VS 2013 Preview project files
- Cleaned up project files
- Fixed a number of /analyze issues