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The frame rate drops below 60fps once we have more than 30 draw calls, no matter what we are drawing and no matter what material we are using.
If we are debugging the solution it only takes 8 draw calls for the framerate to start dropping, on release we can get up to 30 draw calls before the rate start dropping.
The text was updated successfully, but these errors were encountered:
In release configuration, what is the CPU utilization for your app when the frame rate drops? What is the GPU utilization of the 3D engine? These numbers are available in the device portal, on the Processes and System Performance pages.
The frame rate drops below 60fps once we have more than 30 draw calls, no matter what we are drawing and no matter what material we are using.
If we are debugging the solution it only takes 8 draw calls for the framerate to start dropping, on release we can get up to 30 draw calls before the rate start dropping.
The text was updated successfully, but these errors were encountered: