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//BUILD 2019 Demo

This sample of using SpectatorView is very similar to the live code demo presented at //BUILD 2019 conference.

//BUILD 2019 Video

Running the Demo

In order to run the demo, you will need at least two MR/AR capable devices, with the host device preferably a HoloLens 2. Once you have the devices ready, follow the instructions below.

ARKit Note: If you wish to run the experience on an iOS device with ARKit, download the ARKit repository, unzip it, and copy the contents of the Unity-Technologies-unity-arkit-plugin-94e47eae5954/Assets folder to /samples/Build2019Demo.Unity/Assets/.

Instructions

These instructions assumes a HoloLens 2 device for host, and an Android phone for spectator. For iOS, replace references to Android with iOS.

Prepare your devices

  1. Connect your devices to the same WiFi network.
  2. Obtain and write down the host device IP Address.

Configure your project

  1. Ensure you have created an Azure Spatial Anchors account.
  2. Open the Build2019Demo.Unity project in Unity.
    • If requested, import the TextMeshPro Essentials.
  3. Open the Finished_Scene sample scene.
  4. Open SpectatorView settings by going to the menu SpectatorView > Edit Settings.
    SpectatorView Settings Menu
  5. Replace ENTER_ACCOUNT_ID and ENTER_ACCOUNT_KEY with appropriate values.
    Spectator View ASA Settings
  6. Open MixedReality-SpectatorView/SpectatorView/Scenes/SpectatorView.Android.unity find SpectatorView prefab, and override the User Ip Address value with the IP of your host device.
    Spectator View Spectator IP Settings

Build & Deploy

  1. Build UWP Player containing Demo/Scenes/Finished_Scene.unity scene, and deploy this application to the HoloLens 2host device.
  2. Build Android Player containing MixedReality-SpectatorView/SpectatorView/Scenes/SpectatorView.Android.unity scene, and deploy this application to the spectating mobile device.
  3. Launch the SpectatorView.Build2019Demo on the HoloLens 2 host, and wait for the experience to start.
  4. Launch the SpectatorView.Build2019Demo on the Android device, and wait for the connection to happen.

Building iOS version requires an special step after exporting the Unity project to xCode, see the official instructions.

Sample Project Contents

The demo consists of a simple experience with a buttons panel and a slider, configured for spectation by another device using SpectatorView functionality. The Unity project structure contains:

  • ARKit: This folder is not checked-in by default, but it's needed to run the experience on ARKit iOS device; see the ARKit Note above.
  • AzureSpatialAnchors: This folder contains the Azure Spatial Anchors (ASA) plugin referenced from the submodule added at /external/Azure-Spatial-Anchors-Samples/; the source is hosted on GitHub.
  • Demo: Demo assets and prefabs for the simple experience.
  • GoogleARCore: This folder contains the ARCore SDK referenced from the submodule added at /external/ARCore-Unity-SDK/; the source is hosted on GitHub.
  • MixedReality-SpectatorView: Spectator View assets symlinked from /src/SpectatorView.Unity/Assets
  • MixedRealityToolkit-Unity: MixedRealityToolkit-Unity assets symlinked from the common submodule located at /external/MixedRealityToolkit-Unity/Assets
  • Plugins: This folder contains parts of the ASA plugin that need to be in this location.