Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Functionality of eye tracking fails depending on the language. #10604

Closed
adrian-ArXr opened this issue May 20, 2022 · 6 comments · Fixed by #10661
Closed

Functionality of eye tracking fails depending on the language. #10604

adrian-ArXr opened this issue May 20, 2022 · 6 comments · Fixed by #10661
Labels

Comments

@adrian-ArXr
Copy link

Describe the bug

The funcionality of eye tracking is failing when we execute the program in English but when we do that in German is working properly. I use the script "Gazeprovider" from Microsoft and I don't know if is a bug from MRTK or if someone has the same problem
This problem is detected in HL2.

Expected behavior

Eye gaze should have the same behaviour in English as in German.

Screenshots

If applicable, add screenshots to help explain your problem.

Your setup (please complete the following information)

Unity Version [2020.3.34f1]
MRTK Version [v2.7.2]
image

Target platform (please complete the following information)

-HoloLens 2
-OpenXR

@adrian-ArXr
Copy link
Author

@keveleigh I don't know if you have some other persons with the same problem.

@keveleigh
Copy link
Contributor

@keveleigh Kurtis Eveleigh FTE I don't know if you have some other persons with the same problem.

I think this is the first report I've seen! To clarify the repro steps:

  1. Which locale/language is your HoloLens set to? Is that what you're switching between English and German?
  2. Which locale/language is your PC / Unity set to? Is that also changing?
  3. Do you have an appx or player log you might be able to share?
    1. The most helpful thing could be to do a recording of the failure case in the Feedback Hub and reporting the case number here so I can flag it internally.

Thanks!

@Spoon2311
Copy link

I'm experiencing the same issue 👍

@adrian-ArXr
Copy link
Author

adrian-ArXr commented May 24, 2022

test_select.mp4

Here you have a short video and you can see the whole video in the following link:
https://we.tl/t-CMOuSx0r2k

1.The HL2 is in English(Switzerland),
2.My PC is in Spanish and Unity in English.

Description:
I've buit the EyeTracking Demo with the MRTK 2.7.2 and as you can see, the functionality of "Select" is not working (as seen in the video ). However, when you say explode it works. When I've switched to German the HL2 both functionalities are working properly.

Maybe is the same issue as :
"Select" voice command does not fire the appropriate events when using OpenXR on HoloLens 2 #10154

Thanks !

@MaxWang-MS
Copy link
Contributor

This does seem to be the same issue as #10154 and @keveleigh and I are working on a fix right now.

@MaxWang-MS
Copy link
Contributor

The fix for this issue has been released in MRTK 2.8.1. Please let me know if you are still running into the issue!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

Successfully merging a pull request may close this issue.

4 participants