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Functionality of eye tracking fails depending on the language. #10604
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@keveleigh I don't know if you have some other persons with the same problem. |
I think this is the first report I've seen! To clarify the repro steps:
Thanks! |
I'm experiencing the same issue 👍 |
test_select.mp4Here you have a short video and you can see the whole video in the following link: 1.The HL2 is in English(Switzerland), Description: Maybe is the same issue as : Thanks ! |
This does seem to be the same issue as #10154 and @keveleigh and I are working on a fix right now. |
The fix for this issue has been released in MRTK 2.8.1. Please let me know if you are still running into the issue! |
Describe the bug
The funcionality of eye tracking is failing when we execute the program in English but when we do that in German is working properly. I use the script "Gazeprovider" from Microsoft and I don't know if is a bug from MRTK or if someone has the same problem
This problem is detected in HL2.
Expected behavior
Eye gaze should have the same behaviour in English as in German.
Screenshots
If applicable, add screenshots to help explain your problem.
Your setup (please complete the following information)
Unity Version [2020.3.34f1]
MRTK Version [v2.7.2]
Target platform (please complete the following information)
-HoloLens 2
-OpenXR
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