This repository has been archived by the owner on Aug 21, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 1.2k
/
Tasks.qs
266 lines (213 loc) · 12.1 KB
/
Tasks.qs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT license.
namespace Quantum.Kata.MagicSquareGame {
open Microsoft.Quantum.Canon;
open Microsoft.Quantum.Math;
open Microsoft.Quantum.Intrinsic;
open Microsoft.Quantum.Diagnostics;
//////////////////////////////////////////////////////////////////
// Welcome!
//////////////////////////////////////////////////////////////////
// The "Magic Square Game" quantum kata is a series of exercises
// designed to get you familiar with the Mermin-Peres magic square game.
// In it two players (Alice and Bob) try to win the game in which they
// have to fill one row and one column of a 3x3 table with plus and minus signs.
// Alice is given an index of a _row_ and has to fill that row
// so that it has an _even_ number of minus signs.
// Bob is given an index of a _column_ and has to fill that column
// so that it has an _odd_ number of minus signs.
// The sign in the cell that belongs to the intersection of Alice's row and Bob's column
// has to match in both Alice's and Bob's answers.
// The trick is, the players can not communicate during the game.
// Each task is wrapped in one operation preceded by the
// description of the task. Each task has a unit test associated
// with it, which initially fails. Your goal is to fill in the
// blank (marked with // ... comment) with some Q# code to make
// the failing test pass.
//////////////////////////////////////////////////////////////////
// Part I. Classical Magic Square Game
//////////////////////////////////////////////////////////////////
// Task 1.1.1. Validate Alice's move
// In this task you have to implement function for validating Alice's move.
// Input: The signs Alice chose for each cell in her row,
// represented as an Int array of length 3.
// Output: True if Alice's move is valid (every cell is either +1 or -1 and
// the array has an even number of minus signs), and false otherwise.
function ValidAliceMove (cells : Int[]) : Bool {
// ...
fail "Validating Alice's move in task 1.1.1 not implemented yet";
}
// Task 1.1.2. Validate Bob's move
// In this task you have to implement function for validating Bob's move.
// Input: The signs Bob chose for each cell in his column,
// represented as an Int array of length 3.
// Output: True if Bob's move is valid (every cell is either +1 or -1 and
// the array has an odd number of minus signs), and false otherwise.
function ValidBobMove (cells : Int[]) : Bool {
// ...
fail "Validating Bob's move in task 1.1.2 not implemented yet";
}
// Task 1.2. Win condition
// Inputs:
// 1) The row and column indices Alice and Bob were assigned. Each index will be between 0 and 2, inclusive.
// 2) Alice and Bob's moves, represented as Int arrays of length 3.
// Output:
// True if Alice and Bob won the game (that is, if both their moves are valid and
// they chose the same sign in the cell on the intersection of Alice's row and Bob's column),
// and false otherwise.
function WinCondition (rowIndex : Int, columnIndex : Int, row : Int[], column : Int[]) : Bool {
// ...
fail "Task 1.2 not implemented yet";
}
// Task 1.3. Alice and Bob's classical strategy
// In this task you have to implement two functions, one for Alice's classical strategy and one for Bob's.
// Note that they are covered by one test, so you have to implement both before attempting the test.
// The classical strategy should win about 89% of the time.
// Input: The index of Alice's row.
// Output: The signs Alice should place in her row (as an Int array of length 3).
// +1 indicates plus sign, -1 - minus sign.
function AliceClassical (rowIndex : Int) : Int[] {
// ...
fail "Alice's strategy in task 1.3 not implemented yet";
}
// Input: The index of Bob's column.
// Output: The signs Bob should place in his column (as an Int array of length 3).
// +1 indicates plus sign, -1 - minus sign.
function BobClassical (columnIndex : Int) : Int[] {
// ...
fail "Bob's strategy in task 1.3 not implemented yet";
}
//////////////////////////////////////////////////////////////////
// Part II. Quantum Magic Square Game
//////////////////////////////////////////////////////////////////
// In the quantum version of the game, the players still can not
// communicate during the game, but they are allowed to share
// qubits from two entangled pairs before the start of the game.
// Task 2.1. Entangled state
// Input: An array of 4 qubits in the |0000⟩ state.
// Goal:
// Create the entangled state
// |ψ⟩ = ((|+⟩₀ ⊗ |+⟩₂ + |-⟩₀ ⊗ |-⟩₂) / sqrt(2)) ⊗ ((|+⟩₁ ⊗ |+⟩₃ + |-⟩₁ ⊗ |-⟩₃) / sqrt(2)),
// where |ψ⟩₀ and |ψ⟩₁ are Alice's qubits and |ψ⟩₂ and |ψ⟩₃ are Bob's qubits.
operation CreateEntangledState (qs : Qubit[]) : Unit {
// Hint: Can you represent this state as a combination of Bell pairs?
// ...
fail "Task 2.1 not implemented yet";
}
// Task 2.2. Magic square observables
// Input: A row and column indices corresponding to a cell in a magic square.
// Output: A tuple that represents the given cell of a magic square.
// The first element of the tuple is an Int denoting the sign of the observable (+1 for plus, -1 for minus),
// the second - an array of 2 observables of type Pauli.
// The square should satisfy the following properties:
// 1) The observables in each row and column mutually commute,
// 2) The product of observables in each row is I,
// 3) The product of observables in each column is -I.
//
// Note that different sources that describe Mermin-Peres game give different magic squares.
// We recommend you to pick one source and follow it throughout the rest of the tasks in this kata.
function GetMagicObservables (rowIndex : Int, columnIndex : Int) : (Int, Pauli[]) {
// ...
fail "Task 2.2 not implemented yet";
}
// Task 2.3. Apply magic square observables
// Inputs:
// 1) A tuple representing an observable in a cell of a magic square, in the same format as in task 2.2.
// 2) An array of 2 qubits.
// Goal: Apply the observable described by this tuple to the given array of qubits.
//
// For example, if the given tuple is (-1, [PauliX, PauliY]), you have to
// apply X to the first qubit, Y to the second qubit, and a global phase of -1 to the two-qubit state.
operation ApplyMagicObservables (observable : (Int, Pauli[]), qs : Qubit[]) : Unit is Adj+Ctl {
// ...
fail "Task 2.3 not implemented yet";
}
// Task 2.4. Measure observables using joint measurement
// Inputs:
// 1) A tuple representing an observable in a cell of a magic square, in the same format as in task 2.2.
// 2) A 2-qubit register to measure the observable on.
// The register is guaranteed to be in one of the eigenstates of the observable.
// Output: The result of measuring the observable on the given register:
// Zero if eigenvalue +1 has been measured, One if eigenvalue -1 has been measured.
// The state of the qubits at the end of the operation does not matter.
operation MeasureObservable (observable : (Int, Pauli[]), target : Qubit[]) : Result {
// Hint: Use Measure operation to perform a joint measurement.
// ...
fail "Task 2.4 not implemented yet";
}
// Task 2.5. Measure an operator
// Inputs:
// 1) An operator which acts on 2 qubits, has eigenvalues +1 and -1 and has a controlled variant.
// 2) A 2-qubit register to measure the operator on.
// The register is guaranteed to be in one of the eigenstates of the operator.
// Output: The result of measuring the operator on the given register:
// Zero if eigenvalue +1 has been measured, One if eigenvalue -1 has been measured.
// The state of the qubits at the end of the operation does not matter.
operation MeasureOperator (op : (Qubit[] => Unit is Ctl), target : Qubit[]) : Result {
// Hint: Applying the operator to an eigenstate will introduce a global phase equal to the eigenvalue.
// Is there a way to convert this global phase into a relative phase?
// Hint: Remember that you can allocate extra qubits.
// ...
fail "Task 2.5 not implemented yet";
}
// Task 2.6. Alice and Bob's quantum strategy
// In this task you have to implement two functions, one for Alice's quantum strategy and one for Bob's.
// Note that they are covered by one test, so you have to implement both before attempting the test.
// The best quantum strategy can win every time.
// Inputs:
// 1) The index of Alice's row.
// 2) Alice's share of the entangled qubits, stored as an array of length 2.
// Output: The signs Alice should place in her row (as an Int array of length 3).
// +1 indicates plus sign, -1 - minus sign.
operation AliceQuantum (rowIndex : Int, qs : Qubit[]) : Int[] {
// Hint: Use GetMagicObservables from task 2.2.
// Hint: You can use either MeasureObservable from task 2.4, or ApplyMagicObservables and
// MeasureOperator from tasks 2.3 and 2.5.
// ...
fail "Alice's strategy in task 2.6 not implemented yet";
}
// Input:
// 1) The index of Bob's column.
// 2) Bob's share of the entangled qubits, stored as an array of length 2.
// Output: The signs Bob should place in his column (as an Int array of length 3).
// +1 indicates plus sign, -1 - minus sign.
operation BobQuantum (columnIndex : Int, qs : Qubit[]) : Int[] {
// Hint: Use GetMagicObservables from task 2.2.
// Hint: You can use either MeasureObservable from task 2.4, or ApplyMagicObservables and
// MeasureOperator from tasks 2.3 and 2.5.
// ...
fail "Bob's strategy in task 2.6 not implemented yet";
}
// Task 2.7. Play the magic square game using the quantum strategy
// Input: Operations that return Alice and Bob's moves based on their quantum
// strategies and given their respective qubits from the entangled state.
// Alice and Bob have already been told their row and column indices.
// Goal: Return Alice and Bob's moves.
//
// Note that this task uses strategies AliceQuantum and BobQuantum
// which you've implemented in task 2.6.
operation PlayQuantumMagicSquare (askAlice : (Qubit[] => Int[]), askBob : (Qubit[] => Int[])) : (Int[], Int[]) {
// Hint: Use CreateEntangledState from task 2.1.
// ...
fail "Task 2.7 not implemented yet";
}
//////////////////////////////////////////////////////////////////
// Part III. Experimenting with the Magic Square
//////////////////////////////////////////////////////////////////
// Task 3.1. Testing magic square strategies
// Goal:
// Use your classical and quantum magic square strategies from tasks 1.3 and 2.6 to
// verify their probabilities of winning. Can you make the classical strategy lose?
@Test("QuantumSimulator")
operation T31_MagicSquare () : Unit {
// Hint: You will need to use partial application to use your quantum strategies from task
// 2.6 with PlayQuantumMagicSquare from task 2.7.
// Hint: Use WinCondition function from task 1.2 to check that Alice and Bob won the game.
// Hint: Use the DrawMagicSquare function in Tests.qs to see what the magic square looks
// like after Alice and Bob make their moves.
// T31_MagicSquare appears in the list of unit tests for the solution; run it to verify
// your code.
// ...
fail "Task 3.1 not implemented yet";
}
}