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Copy pathSimpleComputePC12.vcxproj
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SimpleComputePC12.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<RootNamespace>SimpleComputePC12</RootNamespace>
<ProjectGuid>{3b541d0a-9e47-4908-adab-bb1a44725375}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0.19041.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);..\..\..\Kits\DirectXTK12\Inc;..\..\..\Kits\ATGTK;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>d3d12.lib;dxgi.lib;dxguid.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;runtimeobject.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<FXCompile>
<ShaderModel>5.1</ShaderModel>
</FXCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);..\..\..\Kits\DirectXTK12\Inc;..\..\..\Kits\ATGTK;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>d3d12.lib;dxgi.lib;dxguid.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;runtimeobject.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<FXCompile>
<ShaderModel>5.1</ShaderModel>
</FXCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\..\Kits\ATGTK\ControllerFont.h" />
<ClInclude Include="..\..\..\Kits\ATGTK\ControllerHelp.h" />
<ClInclude Include="..\..\..\Kits\ATGTK\CSVReader.h" />
<ClInclude Include="..\..\..\Kits\ATGTK\ReadData.h" />
<ClInclude Include="SimpleComputePC12.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="StepTimer.h" />
<ClInclude Include="DeviceResources.h" />
<ClInclude Include="..\..\..\Kits\ATGTK\d3dx12.h" />
<ClInclude Include="..\..\..\Kits\ATGTK\ATGColors.h" />
<ClInclude Include="..\..\..\Kits\ATGTK\FindMedia.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Kits\ATGTK\ControllerHelp.cpp" />
<ClCompile Include="SimpleComputePC12.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="DeviceResources.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="resource.rc" />
</ItemGroup>
<ItemGroup>
<Image Include="atg.ico" />
</ItemGroup>
<ItemGroup>
<Manifest Include="settings.manifest" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\Kits\DirectXTK12\DirectXTK_Desktop_2017_Win10.vcxproj">
<Project>{3e0e8608-cd9b-4c76-af33-29ca38f2c9f0}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<FxCompile Include="Assets\fractal.hlsl">
<FileType>Document</FileType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compute</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compute</ShaderType>
</FxCompile>
<None Include="..\..\..\Media\Fonts\SegoeUI_18.spritefont">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="..\..\..\Media\Fonts\SegoeUI_22.spritefont">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="..\..\..\Media\Fonts\SegoeUI_36.spritefont">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="..\..\..\Media\Fonts\XboxOneControllerLegendSmall.spritefont">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="..\..\..\Media\Textures\ATGSampleBackground.DDS">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="..\..\..\Media\Textures\callout_circle.dds">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="..\..\..\Media\Textures\gamepad.dds">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="Readme.docx" />
<None Include="SimpleComputePC12_Readme_ja-jp.docx" />
<None Include="SimpleComputePC12_Readme_ko-kr.docx" />
<None Include="SimpleComputePC12_Readme_zh-cn.docx" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>