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pch.h
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pch.h
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//--------------------------------------------------------------------------------------
// pch.h
//
// Header for standard system include files.
//
// Advanced Technology Group (ATG)
// Copyright (C) Microsoft Corporation. All rights reserved.
//--------------------------------------------------------------------------------------
#pragma once
// Use the C++ standard templated min/max
#define NOMINMAX
#include <wrl.h>
#if defined(_XBOX_ONE) && defined(_TITLE)
#include <xdk.h>
#if _XDK_VER < 0x38390403 /* XDK Edition 160800 */
#error This sample requires the August 2016 XDK or later
#endif
#include <d3d12_x.h>
#include <d3dx12_x.h>
#else
#include <d3d12.h>
#include "d3dx12.h"
#include <dxgi1_6.h>
#ifdef _DEBUG
#include <dxgidebug.h>
#endif
#endif
#include <DirectXMath.h>
#include <DirectXColors.h>
#include <algorithm>
#include <cmath>
#include <cstddef>
#include <cstdint>
#include <cstdio>
#include <cstring>
#include <cwchar>
#include <exception>
#include <memory>
#include <system_error>
#include <pix.h>
#include <ATGColors.h>
#include <CommonStates.h>
#include <DescriptorHeap.h>
#include <DirectXHelpers.h>
#include <Effects.h>
#include <GamePad.h>
#include <Keyboard.h>
#include <Model.h>
#include <Mouse.h>
#include <OrbitCamera.h>
#include <PostProcess.h>
#include <PrimitiveBatch.h>
#include <ResourceUploadBatch.h>
#include <SimpleMath.h>
#include <SpriteBatch.h>
#include <SpriteFont.h>
#include <VertexTypes.h>
#include <WICTextureLoader.h>
#include <DDSTextureLoader.h>
namespace DX
{
// Helper class for COM exceptions
class com_exception : public std::exception
{
public:
com_exception(HRESULT hr) noexcept : result(hr) {}
const char* what() const override
{
static char s_str[64] = {};
sprintf_s(s_str, "Failure with HRESULT of %08X", result);
return s_str;
}
private:
HRESULT result;
};
// Helper utility converts D3D API failures into exceptions.
inline void ThrowIfFailed(HRESULT hr)
{
if (FAILED(hr))
{
throw com_exception(hr);
}
}
}