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For both this issue and #38, I think the upper layer rendering code should be D2D/XAML.
So we should be able to run VC4 driver in render-only mode, get D2D/XAMPL work well and then switch back to full-driver mode and check if rendering from SiHost works OK.
Dynamic index support for constant buffers needs to be added to rosumd!Vc4Shader::Find_Vc4Register_I, to support Windows Shell (SIHost).
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