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test.ts
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test.ts
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hourOfCode.agentAnalyze(SixDirection.Forward);
hourOfCode.agentDetectDryFern(SixDirection.Forward);
hourOfCode.agentDetectDryGrass(SixDirection.Forward);
hourOfCode.agentDetectDryBrush(SixDirection.Forward);
hourOfCode.hazardsRemainL4();
hourOfCode.hazardsRemainL5();
hourOfCode.hazardsRemainL6();
hourOfCode.agentDestroyL4(SixDirection.Forward);
hourOfCode.agentDestroyL5(SixDirection.Forward);
hourOfCode.agentDestroyL6(SixDirection.Forward);
hourOfCode.openDoor();
hourOfCode.completeTask();
hourOfCode.agentLookForHazards();
hourOfCode.agentSeeHazard();
hourOfCode.alertTeam();
hourOfCode.agentPlaceRedstoneTorch(SixDirection.Forward);
hourOfCode.agentPlaceAcacia(SixDirection.Forward);
hourOfCode.agentPlantCarrots();
hourOfCode.goalNotReached();
hourOfCode.collectAndCount();