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[BUG] Refresh Unity's asset databases when saving script option not working #1530
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Hello, I just tried with:
Everything is working as expected. No need to switch focus. So perhaps double check your setup, and in particular your firewall. Both Unity and VSCode processes need to be able to use both TCP+UDP connections. |
I have no idea what is wrong, I've checked everything:
The only thing that worked is the Unity Auto-Compile extension by Alireza Zibaeyan, but it doesn't work as seamlessly as the Unity extension. |
I ticked them all, both in user and workspace setting. |
This is curious. One last thing to check would be the value of If it's set to |
Still not working, I think I will stick with the other extension for now. |
Observing this issue as well:
Any way we can debug whether the package is attempting to refresh the asset DB or not? I do not see any relevant logs in the Output tab of VSCode under the "C# Dev Kit" or "Unity" sections. |
@charlietran I recommend using this extension for now. Worked decently for me and only cost a negligible amount of cpus: https://assetstore.unity.com/packages/tools/utilities/background-recompiler-234979#description. (You can use it alongside with Unity Extension, just turn refresh database option off.) |
Describe the Issue
Steps To Reproduce
No response
Expected Behavior
Saving script and refreshing without having to re-focus back on Unity. (This worked before, idk why it doesn't work now)
Environment Information
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