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Create Environment
does not check if .venv
already exists
#20027
Labels
area-environments
Features relating to handling interpreter environments
bug
Issue identified by VS Code Team member as probable bug
Comments
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bot
added
the
triage-needed
Needs assignment to the proper sub-team
label
Oct 17, 2022
karthiknadig
added
feature-request
Request for new features or functionality
area-environments
Features relating to handling interpreter environments
needs proposal
Need to make some design decisions
bug
Issue identified by VS Code Team member as probable bug
needs PR
Ready to be worked on
and removed
triage-needed
Needs assignment to the proper sub-team
feature-request
Request for new features or functionality
needs proposal
Need to make some design decisions
labels
Oct 18, 2022
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Labels
area-environments
Features relating to handling interpreter environments
bug
Issue identified by VS Code Team member as probable bug
Type: Bug
Behaviour
Expected vs. Actual
If
.venv
already exists, ask the user whether they want to stick with it or delete it to create a new one. You can't have multiple environments in the same directory due to being able to only have a singlepyvenv.cfg
file.Steps to reproduce:
.venv
.Create Environment
to create an environment with a different Python version than what.venv
already has.Diagnostic data
python.languageServer
setting: PylanceOutput for
Python
in theOutput
panel (View
→Output
, change the drop-down the upper-right of theOutput
panel toPython
)User Settings
Extension version: 2022.17.12871028
VS Code version: Code - Insiders 1.73.0-insider (7ef8e6b87a2a5a25ba1ef946bd1640ca3510956c, 2022-10-14T05:17:07.227Z)
OS version: Windows_NT x64 10.0.22621
Modes:
Sandboxed: Yes
System Info
canvas_oop_rasterization: disabled_off
direct_rendering_display_compositor: disabled_off_ok
gpu_compositing: enabled
multiple_raster_threads: enabled_on
opengl: enabled_on
rasterization: enabled
raw_draw: disabled_off_ok
skia_renderer: enabled_on
video_decode: enabled
video_encode: enabled
vulkan: disabled_off
webgl: enabled
webgl2: enabled
webgpu: disabled_off
A/B Experiments
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