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Prior to the most recent version of VS Code, when I would print() something in the debug console, it would print, e.g., a nice-looking Pandas dataframe, or an integer, or anything really. Now it always returns None and doesn't print anything.
So, to recreate, run a python file, pause it somewhere, and type print() for any object that exists, or even one that is created in the debugger, and it will return "None" instead of a printed version of what you told it to print.
It does print to the terminal, though. Not sure if this is a VS Code problem or python extension problem (I don't know how to run python without the python extension, so it's difficult for me to test).
Extension version: 2020.1.57204
VS Code version: Code 1.41.1 (26076a4de974ead31f97692a0d32f90d735645c0, 2019-12-18T14:58:56.166Z)
OS version: Windows_NT x64 10.0.17763
System Info
Item
Value
CPUs
Intel(R) Xeon(R) Platinum 8175M CPU @ 2.50GHz (4 x 2500)
Issue Type: Bug
Prior to the most recent version of VS Code, when I would print() something in the debug console, it would print, e.g., a nice-looking Pandas dataframe, or an integer, or anything really. Now it always returns None and doesn't print anything.
So, to recreate, run a python file, pause it somewhere, and type print() for any object that exists, or even one that is created in the debugger, and it will return "None" instead of a printed version of what you told it to print.
It does print to the terminal, though. Not sure if this is a VS Code problem or python extension problem (I don't know how to run python without the python extension, so it's difficult for me to test).
Extension version: 2020.1.57204
VS Code version: Code 1.41.1 (26076a4de974ead31f97692a0d32f90d735645c0, 2019-12-18T14:58:56.166Z)
OS version: Windows_NT x64 10.0.17763
System Info
flash_3d: enabled
flash_stage3d: enabled
flash_stage3d_baseline: enabled
gpu_compositing: enabled
metal: disabled_off
multiple_raster_threads: enabled_on
oop_rasterization: disabled_off
protected_video_decode: unavailable_off
rasterization: unavailable_off
skia_renderer: disabled_off
surface_control: disabled_off
surface_synchronization: enabled_on
video_decode: enabled
viz_display_compositor: enabled_on
viz_hit_test_surface_layer: disabled_off
webgl: enabled
webgl2: enabled
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