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MSBuild integration #306
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@bdbai these are good questions. Regarding the Xaml compiler, I have been told that the Xaml compiler was recently refactored to be a standalone tool that is not directly tired to msbuild. Of course, the Xaml compiler hardcodes knowledge of supported languages like C# and C++ and would not be useful to Rust developers without substantial investment. I have been in discussions with the Xaml team and we are hopeful that we can come up with a solution that is native and familiar to Rust developers that does not involve the Xaml compiler directly. Rich Xaml support would be provided directly by the Regarding packaging and signing, the command line tools may be complicated but not nearly as complicated as adding Rust support to msbuild or adding msbuild support to Rust. I believe we can provide build tools that wrap these tasks up in a convenient way for Rust developers. This will likely be a part of the I am strongly apposed to getting involved with msbuild as that technology is squarely focused on .NET and has very poor support for other languages including C++. Regarding Visual Studio solutions, this is not really something that is specific to this project. The Visual Studio team may eventually decide to add support for Rust projects, but I haven't heard any such announcement so we are continuing on the assumption that VS Code is the preferred way to manage Rust projects. Even if they do eventually add some level of support, it would only be in the way of adding IDE support for things like Cargo build/check/test/etc. and not an alternative to the to the Rust toolchain. Hope this helps. |
@kennykerr thanks for the inspiring answer. It will be cool to use cargo alone through |
Hot reload is an important feature for a modern UI stack so I imagine that will be a part of the story, but it's a little early to speculate on exactly what that might look like. Right now I'm focused on #81, which is a large prerequisite for all of these features. |
This project brings the capability for interop between Windows Runtime and Rust, where most of the tasks are done through Rust-native features and Cargo. However in some cases, Visual Studio, or MSBuild precisely, must be used. Consider some scenarios:
*.xbf
files.Actually I am not sure whether this issue is directly related here or Visual Studio, or both. Are there any plans or roadmaps regarding this issue on
winrt-rs
side?The text was updated successfully, but these errors were encountered: