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Hello folks,
Version 0.30 of SwiftGodot is out, and this will likely be the last release that I made for Godot 4.1, future versions will target 4.2.
Release notes:
All methods that have default arguments in Godot, now have default
arguments in SwiftGodot - there are no longer any exceptions (Miguel)
Fix the PropInfo that is generated for exported function parameters
and returns, to produce better live documentation in Godot (Estevan
Hernandez)
Diagnostics: Assert in class initialization, to indicate that you
have not registered the class for use (@pcbeard, Miguel)
GD.printDebug helper method that prints into the Godot debug window
the line and number of the error, similar to the function in
GDScript (Estevan)
Locking of internal tables, to allow Swift/Godot objects to be
properly tracked in multi-threaded environments (Miguel)
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