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Support Hot Reloading #192
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In case it helps provide context to anyone: My experience today (before 4.2) is that it hot reloads everything when I copy in my dylib. The only exception is when I add a new type to the |
This patch contains: (a) Upgrade to the 4.2 API https://gist.github.com/migueldeicaza/1884e40a485ade88eff8b4a4c762e0d9 |
Splitting the (b) part |
Ok, hot reload is implemented on main, but I have not tested it, would love if someone could take it for a spin. |
The upcoming Godot 4.2 release will include support for live reloading GDExtensions.
The Godot PR that implemented this is here godotengine/godot#80284
The Godot-cpp implementation can be found here godotengine/godot-cpp#1200
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