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Whenever I build the Swift project, I must restart the Godot project for changes, such as new classes and new @Callable methods, to take effect.
@Callable
The text was updated successfully, but these errors were encountered:
Related to #433
I've been kind of looking into it but haven't really had the time/focus yet.
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This is a duplicate of the other issue.
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Whenever I build the Swift project, I must restart the Godot project for changes, such as new classes and new
@Callable
methods, to take effect.The text was updated successfully, but these errors were encountered: