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Screen.h
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//
// Created by Anders on 13.12.2015.
//
#ifndef INNLEVERING3_SCREEN_H
#define INNLEVERING3_SCREEN_H
// arduino libs
#include <Arduino.h>
#include <avr/pgmspace.h>
#include <Adafruit_ST7735.h>
// own libs
#include "Utils.h"
#include "GameManager.h"
#include "LevelManager.h"
class LevelManager;
// tetris
#define BUCKET_DISPLACEMENT 13
// pins
#define TFT_CS 10
#define TFT_DC 9
#define TFT_RST 8
#define TFT_BCL 5
// defaults
#define MAX_SCREEN_DIM 255
#define ROTATION_PORTRAIT 0
#define ROTATION_LANDSCAPE 1
#define ROTATION_PORTRAIT_INVERTED 2
#define ROTATION_LANDSCAPE_INVERTED 3
// font
#define FONT_LENGTH_MULTIPLER 5
#define FONT_HEIGHT_MULTIPLIER 8
#define BUCKET_WIDTH 10
#define BUCKET_HEIGHT 20
// time
#define SCREEN_DIM_INTERVALL 1
struct TetrisBucket;
struct ActiveBrick;
// strings for views
// intro
const char introHighScore[] PROGMEM = "Highscore: ";
const char introNoHighScore[] PROGMEM = "No highscore is set!";
const char introString[] PROGMEM = "Arduino-Tetris!";
const char introFlatFrame[] PROGMEM = "---------------";
const char introPushToPlayCommand[] PROGMEM = "Push to Play!";
const char introIngameCommands[] PROGMEM = "In-game:";
const char introPauseCommand[] PROGMEM = "Bang table to Pause!";
// gameoverwin
const char gameOverWin[] PROGMEM = "Game Over! You Won!";
const char gameOverWonFlatFrame[] PROGMEM = "-------------------";
const char playAgainCommand[] PROGMEM = "Push for main menu!";
// gameoverlost
const char gameOverLost[] PROGMEM = "Game Over! You Lost!";
const char gameOverLostFlatFrame[] PROGMEM = "--------------------";
// scorewindow
const char levelString[] PROGMEM = "Level:";
const char scoreWindowFlatFrame[] PROGMEM = "---------";
const char scoreWindowScore[] PROGMEM = "Score:";
const char sidesMoveCommand[] PROGMEM = "PS: Move";
const char upMoveCommand[] PROGMEM = "UP: Turn";
const char downMoveCommand[] PROGMEM = "DO: Soft";
const char pushMoveCommand[] PROGMEM = "PU: Hard";
// nextbrickwindow
const char nextBrickString[] PROGMEM = " Next: ";
const char nextBrickFilled[] PROGMEM = "#";
const char nextBrickNothing[] PROGMEM = "";
const char nextBrickEmpty[] PROGMEM = " ";
// gamepaused
#define PAUSED_WRITE_LEVEL 15
const char paused[] PROGMEM = "Paused!";
// defines for views
// menus
#define GAME_MENU_START_POINT 6
#define GAME_OVER_START_POINT 6
// score window
#define SCORE_WINDOW_START 0
// commands window
#define COMMANDS_WINDOW_START 7
// next brick window
#define NEXT_BRICK_WINDOW_START 12
class Screen {
public:
Screen() : currentTextColor(ST7735_GREEN) {}
bool startScreen() { return initialize(); }
int getWidth() { return tft.width(); }
int getHeight() { return tft.height(); }
void clearScreen() { tft.fillScreen(ST7735_BLACK); }
void dimDown() { digitalWrite(TFT_BCL, LOW); }
void dimUp() { digitalWrite(TFT_BCL, HIGH); }
void invert(const boolean on) { tft.invertDisplay(on); }
// gamedisplays
void updateBucketWindow(LevelManager& levelManager, const boolean complete = false);
void updateScoreWindow(const int score, const byte level);
void updateNextBrickWindow(const ActiveBrick& nextBrick);
// brick
void updateBrick(LevelManager& levelManager, const ActiveBrick& currentBrick,
const boolean complete = false);
void removeBrick(LevelManager& levelManager, const ActiveBrick& currentBrick);
// ui
void printGameMenu(const char highScore[]);
void printGame(LevelManager& levelManager, const int score, const byte level);
void pauseGame();
void unPauseGame(LevelManager& levelManager);
void showGameOver(const int score, const byte level, const byte maxLevel);
private:
Adafruit_ST7735 tft = Adafruit_ST7735(TFT_CS, TFT_DC, TFT_RST);
int currentTextColor;
const char SEPERATOR = '|';
bool initialize();
// views for specific elements
void printScoreWindow(const int score, const byte level);
void printScoreBox(const char string[], const byte start);
void paddingForScoreWindow(const byte x, const byte y);
void printCommands();
void printNextBrickWindow(const ActiveBrick& nextBrick);
void printTetrisBucket(LevelManager& levelManager, const ActiveBrick& currentBrick);
void printBucketBottom(const LevelManager& levelManager,
const char rowStart[], const char rowEnd[]);
void printBucketRow(const LevelManager& levelManager, const char output[], const byte y);
// bucket update
void bucketContainerWrite(const TetrisBucket& tetrisBucket, char output[],
const byte x, const byte y);
// ui
void printGameOverLost(const int score, const byte level);
void printGameOverWon(const int score, const byte level);
void gameStatsAndGoAgainCommand(const int score, const byte level);
// color changer
void setBrickColor(const byte color);
// printers
void writeGameText(const char output[], const byte x, const byte y,
const boolean convert = true);
void writeString(const char output[], const byte x = 0, const byte y = 0,
const byte fontSize = 1);
void writeCharArray(const char output[], const byte x = 0, const byte y = 0,
const byte fontSize = 1);
void writeGameObjects(const char output[], const byte x = 0, const byte y = 0);
};
#endif