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Setting up Dynamic Map with IIS

lologarithm edited this page Feb 2, 2011 · 11 revisions

This page assumes your root directory of your webserver is found at C:\Inetpub\wwwroot\. Also, it is required to have Minecraft and your webserver running on the same machine.

  • To start, create the directory C:\Inetpub\wwwroot\dynmap\.
  • Create the directory C:\Inetpub\wwwroot\dynmap\tiles\.
  • Copy the contents of the web directory found in the repository to C:\Inetpub\wwwroot\dynmap\.

You should now have the following file: C:\Inetpub\wwwroot\dynmap\up.aspx.

  • Go to minecraft_server/plugins/dynmap/configuration.txt and make sure you have the property tilespath set to C:\Inetpub\wwwroot\dynmap\tiles\:
# The path where the tile-files are placed.
tilespath: C:\Inetpub\wwwroot\dynmap\tile
  • Restart your Minecraft server.
  • Join your Minecraft server and place a few blocks (randomly) to trigger dynmap to generate tiles for your map.

If everything went alright, you should now find some new .png files in C:\Inetpub\wwwroot\dynmap\tiles\. You can also go to http://yourwebserver/dynmap/ in your browser. It should display the map, but also display an error not being able to update (player locations and map changes).

Open up C:\Inetpub\wwwroot\dynmap\config.js in Notepad and change the following line:

            updateUrl:   'up/',

To:

            updateUrl:   'up.aspx?path=',

Now refresh your browser. It should now display online players on http://mywebserver/dynmap/, keeping them up-to-date.