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An update on this project #2099

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PalmerAL opened this issue Sep 26, 2022 · 8 comments
Open

An update on this project #2099

PalmerAL opened this issue Sep 26, 2022 · 8 comments

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@PalmerAL
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Hi everyone, I wanted to give an update on where this project is at:

  • Since Min started 7 (!) years ago, I think it's mostly accomplished the original goal of providing a fast, minimal browser. While it's never going to be feature-complete, I think a lot of the necessary features have been filled in.
  • Secondly, my life has gotten busier and I have more other commitments than I used to, and as a result, have much less time to work on this project. As you've probably noticed, the pace of changes has slowed down a lot, and I don't see that changing.

I still plan to maintain Min – I'll continue fixing bugs, reviewing PRs, and updating to newer versions of Chromium – but for the forseeable future, I don't expect to spend much time on continuing to add new features. There may occasionally be exceptions to this, such as multi-window support, which I hope to finish sometime soon, but largely my goal is for Min to remain stable with the existing set of features.

If anyone has questions, please let me know!

@PalmerAL PalmerAL pinned this issue Sep 26, 2022
@du82
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du82 commented Oct 7, 2022

Would you be willing to continue work on it if I sponsored for $100 per month?

@ernstki
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ernstki commented Dec 20, 2022

"Stable with the existing set of features" is a phrase that I wish I heard more often.

@textzenith
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textzenith commented May 12, 2023

It could be a great browser for someone to fork and develop new ideas with. Min's story isn't over yet!

Anyway. Thank you for raising the bar.

@du82
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du82 commented May 12, 2023

I've got a private fork of the browser and am working on:

  • better default adblock settings (gui controls in settings)
  • firefox style screenshotting of page elements
  • improved DeepL-based and local webpage translation
  • per-site privacy controls

I will release my fork once I'm happy with its development and non-bugginess. Source code will be provided with binaries

@PalmerAL
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Sorry for the lack of updates here, but I think I'll start to have more time again in the near future, so I plan to start working on this a bit more again. The architectural changes for multi-window support are basically done and I've been slowly working out the bugs in it (branch); I think it will be complete in the very near future (I'll go ahead and open a PR in case anyone wants to review it). After that, I'm not sure what exactly I want to work on next; I'm still thinking about which changes would be most impactful.

@du82 Do you want to discuss your translation changes somewhere? I was thinking about dropping support for the current built-in translation feature, because usage of it is almost zero, but if you've come up with a better version that could be very nice to integrate.

@du82
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du82 commented May 13, 2023

Sorry for the lack of updates here, but I think I'll start to have more time again in the near future, so I plan to start working on this a bit more again. The architectural changes for multi-window support are basically done and I've been slowly working out the bugs in it (branch); I think it will be complete in the very near future (I'll go ahead and open a PR in case anyone wants to review it). After that, I'm not sure what exactly I want to work on next; I'm still thinking about which changes would be most impactful.

@du82 Do you want to discuss your translation changes somewhere? I was thinking about dropping support for the current built-in translation feature, because usage of it is almost zero, but if you've come up with a better version that could be very nice to integrate.

I can open a new issue to discuss it if you want, or we can talk on Matrix

@PalmerAL
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Can you make an issue or use the discord (link in readme)?

@du82
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du82 commented May 13, 2023

Can you make an issue or use the discord (link in readme)?

I'll make an issue, I will not make a discord account because its proprietary

@PalmerAL PalmerAL unpinned this issue Feb 4, 2024
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